If you want to include the goals/keepers from Family and Eco Fluxx (and even
Stoner Fluxx, if you have it), I put together an addendum. I use this at
conventions, where I usually have a black board to write this stuff on.
Keepers:
= means ?this card counts as that?
<=> means ?these cards are considered the same card for the purpose of
Goals, Rules, and Actions?
Andy Looney(signed) = Brain and A Friend
Andy Looney(unsigned) = A Friend
Cake (Promo) = Cake, Bread, and Cookies
Flowers(Promo) = Flowers, Death, and Love
Mice <=> Mouse
Sun <=> Sunshine
Star = Sunshine, Sun, and Moon
Tree <=> Trees <=> Tree promo (Fruit, Palm, Pine)
Goals:
Any keeper representing a Mammal counts for the Mammals Goal. (It makes this
goal very "powerful" though, so I'm thinking of removing it. Hasn't been an
issue in the games I've played though)
Night Forest rule: The ?The Forest? goal with white trees on the black
background is ?The Forest at Night.? It requires 2 or more Trees AND the
Moon (or the Star) must be somewhere on the table.
I update the addendum with other tidbits gleaned from the mailing lists or
the LL site as they arise (e.g Inflation affects Hand Limit 0, Andy's
explanation of a Hand Limit when it's your turn, etc.).
Seth
P.S. I'm always welcome to suggestions for this addendum.
From: Pat <xenophule@xxxxxxxxx>
Reply-To: Fluxx Discussion List <fluxx@xxxxxxxxxxxxxxxxxxxx>
To: "Fluxx Discussion List" <fluxx@xxxxxxxxxxxxxxxxxxxx>
Subject: Re: [Fluxx] mega-flux
Date: Wed, 9 May 2007 22:05:13 -0700
So, with a base of a 3.1 deck, pull the following from:
~Fluxx 2.1:~
-=Rules=-
-Time Bonus
-Secret Data
-Tax Bonus
-Final Card Random
-Government Coverup
-Money Bonus
-=Action=-
-Trash Keeper Limit
-Trash Hand Limit
-Pilfer the Trash
-Security Breach
-=Keepers=-
-Doughnuts
-Taxes
-The Eye
-The Pyramid
-Coffee
-=Goals=-
-Coffee and Doughnuts
-The Mind's Eye
-The Sun and the Moon
-Money (No Taxes)
-The Great Seal
-Death and Taxes
~Family Fluxx~
-=Action=-
-Pass 1 Right
-Pass 1 Left
-Choose a New Rule
-Share the Wealth <--(Also the same as the promo Time Vortex)
~Eco Fluxx~
-=Action=-
-Mass Migration
-Population Crash
-Scavenger
-=Rules=-
-Composting
-=Promos=-
-To Sleep or Not to Sleep (goal) <--This was actually created to bridge the
two
Okay, this is from what Fluxx I have. I excluded the Eco stuffs because
it's
really a game in its own and would be kinda confusing if you combine it
with
regular Fluxx
What's the text on Fiesta and the other cards you are adapting in? I am
interested in making my own MegaFluxx
_pat
On 5/9/07, Chris Kice <me@xxxxxxxxxxxxx> wrote:
Jackpot is also available in Fluxx 3.1
(http://wunderland.com/LooneyLabs/Fluxx/Fluxx.html#list
) and as a promo card
(http://wunderland.com/LooneyLabs/PromoCards/orderable.html#Jackpot
).
Chris
On 5/9/07, Stephanie Cottrell Bryant < steph@xxxxxxxxxxxxx> wrote:
>
> Aha! Thanks for the info-- I don't have Family Fluxx, obviously.
>
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