Looney Labs Fluxx Mailing list Archive

Re: [Fluxx] Favorite/Least favorite cards

  • From"mice r.r." <miceland@xxxxxxxxx>
  • DateMon, 10 Mar 2008 11:50:38 -0700
Sometimes when I am teaching this game or playing with kids I
sometimes try to play when I will intentionally create a situation
where I will fulfill someone else's Goal, or somehow make another
player to win.

Even better if they have no idea what has happened.

Its not always appropriate but it can be more fun than winning.



On Mon, Mar 10, 2008 at 8:38 AM, Elliott C. Evans <eeyore@xxxxxxxx> wrote:
>  Cheryl A. wrote:
>  > I think you're more competitive than Ryan and I are, or perhaps
>  > than the spirit of the game warrants.
>  Next time somebody tells you they think Fluxx is just a froofy
>  game with no meat to it, tell them about me. =^>
>  > I agree with Ryan when he calls the 45-minute games 'exhausting'
>  > and I'd rather that there be lots of options so somebody wins,
>  > rather than fight it out trying to make me win.
>  Oh, I prefer shorter games, too -- shorter games where I win. =^>
>  > (Elliott, in the previous msg, if it seemed like I was dissing
>  > you, I wasn't. You've made tons of great contributions to these
>  > lists and I appreciate you. I just think we might play a little
>  > differently. :)
>  I don't always play that way; it depends on the crowd. Sometimes
>  it's just about playing the game, but other times everybody at
>  the table wants to crush their enemies, see them driven before
>  them, and hear the lamentations of their keepers. At those times,
>  it's best to have a plan. =^>
>  I've never even won a *prelim* in the Origins tournament, so if
>  you think *I've* spent too much time figuring out how to cut
>  throats, I think you'd be amazed.
>  --
>  Elliott C. "Eeyore" Evans
>  eeyore@xxxxxxxx
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