Thanks for the response, Seth. I'm glad some people enjoy Mega/Uber Fluxx already. Mileage does apparently vary, though. I remember last fall someone else -- Mouse? -- wrote that he didn't like Mega Fluxx for reasons similar to what I'd stated, and Andy agreed with him. Either way, I hope people test this idea out. If you did like Mega Fluxx before, this should make a fun variation, with the multiple Goals available for fulfilling, and the possibilities of two half-Goals. And if you didn't like it, the proposed rules should be more pleasing to play with. Bryan On Sat, Mar 7, 2009 at 9:55 AM, Seth Ruskin <rathorne@xxxxxxxxxxx> wrote: > > While your rule set seems interesting, you make a point I need to argue > with. I've been running Mega Fluxx (which I've called UberFluxx since I've > been running games of it at Ubercon and UBCon) for years without having to > do more than "remove the repeat rule cards, add the new version in, print > out a new sheet of which Keeper equals which Keeper." And it works just > fine. I've had games that last an hour, last a half hour, last 15 minutes, > last 7 minutes, last 3 minutes, or even last 30 seconds with no complains. > Even when I added in Zombie Fluxx and the whole Creeper mechanic. I've had > feedback that it was fun and enjoyable, from experienced Fluxx players, and > even had people asking if I'd run it outside the convention event time so > they can enjoy it even more. > > Nothing against your rules, mind you, but you don't need them to make Mega > Fluxx -work-. The game works fine without it, as my playtesting has shown > over the last few years. Your rules just makes it work -differently-. > > YMMV, > > Seth Ruskin > aka GnTar, the Evil Teddy Bear Rabbit