Many of us Fluxx fans have wanted to play Fluxx with two or more different decks shuffled together. But, it weakens the game since Fluxx depends on the pairing of Goals with the Keepers, and combining decks dilutes the pool too much, making it much harder to have the Keepers for the current Goal. However, I have come up with rules that I think make multi-deck Fluxx -- or Mega Fluxx as Andy calls it -- just as fun as the single-deck Fluxx game. I hope several of you try this out and let us all know how well it works for you. The main idea is in two parts: First, allow there to be as many current Goals as there are decks in the game. So, if you combine Fluxx 4.0 with Monty Python Fluxx, you can have two Goals in play at once. Throw in Zombie Fluxx as well, and you can have three Goals -- any three Goals, no matter what decks they come from. The second part is the real clincher: you allow players to win with two "half-Goals", that is they win if they have two Items (Keepers or Creepers), each of which is required by one of the Goals. For example, if the Goals Chocolate Milk and Time Is Money are on the table, you could win with Milk and Money in front of you. Without this provision, the presence of multiple Goals doesn't un-dilute the mixed decks enough. As you know, some Goals allow several different Keepers to count toward a win, and my impression was that half of those Goals might be too easy to fulfill. So, I made the rule that a half-Goal can only come from a Goal requiring exactly *two* *specific* Items in *front* of you. Here are some examples of what I mean: - Bedtime. Yes, this can count toward a half-Goal, since it requires the Sleep and Time Keepers in front of you. - War=Death. Yes. It requires the War and Death Creepers in front of you. - We're All All Right! Yes. It requires both Friend Keepers in front of you. - All You Need Is Love. No. It only specifies one Item, Love. - Brain (No TV). No. The Television Keeper is required to be nowhere on the table, not in front of you. - Bears Eat Fish. No. The Fish Keeper is not required to be in front of you, just anywhere on the table. - Party Snacks; Mammals. No. They each specify 3 Keepers, though only 2 of them count toward the win. - Knights of the Round Table. No, because it requires 3 Keepers. Even if it asked for 2 it can't be used for a half-Goal, because it doesn't name 2 specific Items. - 10 Cards in Hand; Cheese Shop. No; these do not require Items in front of you at all! - UnGoals. No. UnGoals may not count for a half-win, since they specify losing conditions, not winning conditions. For fun, we asked people who won with two half-Goals to make up a Goal title that used the two Items you win with. For example, I once won with "From Tiny Acorns Grow the Oaks from which You Build a Trojan Rabbit". (I had the Seeds Keeper for the Goal Mighty Oaks from Tiny Acorns Grow, and the Trojan Rabbit for the Goal Rabbits of Doom.) Some other notes, not related to half-Goals. In Mega Fluxx you can have multiple Rules on the table (e.g. two Draw Two's), so just discard the earlier one when the second one is played. Also, use common sense to decide which Keepers count toward which Goals: Eco Fluxx's Rabbits didn't count toward MPF's Rabbits of Doom Goal; Family Fluxx's Dog and Cat did count towards Eco's Mammals Goal (my daughter won one game that way, though we didn't notice it for a few turns). I have Meta Rule cards and others that elaborate on this idea, but I'll save that for later, this being enough to chew on for now. I would really like to hear people's experiences playing with these rules. I hope you enjoy them (but if not, tell me that too, and why!). Regards, Bryan