I like both your ideas. I did have some ideas and was working on a mega-flux project. Lately though it has been all I can do to play a game of Python or Zombie Fluxx as it was designed. Back in the old days before there was the eco, family and other specifically designed decks I think the idea was more appealing. It was a matter of keeping a card that had been dropped like doghnuts or something like that. No problem. Lately I have been feeling like Mega-Fluxx is almost re-inventing the game. A game that I think is very well designed. Who am I to mess with it? I still have my semi-mega deck but when I play it is met with mixed results. -mice On Sat, Mar 7, 2009 at 10:42 PM, Bryan Stout <bryan.stout@xxxxxxxxxxx> wrote: > Thanks for the response, Seth. I'm glad some people enjoy Mega/Uber > Fluxx already. Mileage does apparently vary, though. I remember last > fall someone else -- Mouse? -- wrote that he didn't like Mega Fluxx > for reasons similar to what I'd stated, and Andy agreed with him. > > Either way, I hope people test this idea out. If you did like Mega > Fluxx before, this should make a fun variation, with the multiple > Goals available for fulfilling, and the possibilities of two > half-Goals. And if you didn't like it, the proposed rules should be > more pleasing to play with. > > Bryan > > > On Sat, Mar 7, 2009 at 9:55 AM, Seth Ruskin <rathorne@xxxxxxxxxxx> wrote: >> >> While your rule set seems interesting, you make a point I need to argue >> with. I've been running Mega Fluxx (which I've called UberFluxx since I've >> been running games of it at Ubercon and UBCon) for years without having to >> do more than "remove the repeat rule cards, add the new version in, print >> out a new sheet of which Keeper equals which Keeper." And it works just >> fine. I've had games that last an hour, last a half hour, last 15 minutes, >> last 7 minutes, last 3 minutes, or even last 30 seconds with no complains. >> Even when I added in Zombie Fluxx and the whole Creeper mechanic. I've had >> feedback that it was fun and enjoyable, from experienced Fluxx players, and >> even had people asking if I'd run it outside the convention event time so >> they can enjoy it even more. >> >> Nothing against your rules, mind you, but you don't need them to make Mega >> Fluxx -work-. The game works fine without it, as my playtesting has shown >> over the last few years. Your rules just makes it work -differently-. >> >> YMMV, >> >> Seth Ruskin >> aka GnTar, the Evil Teddy Bear Rabbit > _______________________________________________ > Fluxx mailing list > Fluxx@xxxxxxxxxxxxxxxxxxxx > http://lists.looneylabs.com/mailman/listinfo/fluxx > -- ----------------------------------- mice@xxxxxxxxxxxx http://miceland.com