Ok. So you're homeworlds space is the area immediatly around the
homeworld icehouse pieces.
So, how do you travel away from your homeworld, and discover new
"planets" or systems or whatever when you can only move to the same
type of star system?
-Michael-
-----Original Message-----
From: Frank F. Smith <FrankSmith@xxxxxxxxxxxxxxxxxxx>
To: icehouse@xxxxxxxxxxxxxxxxxxxx
Sent: Mon, 9 Jan 2006 09:07:28 -0500 (EST)
Subject: Re: [Icehouse] [Homeworlds].....Huh? Pwease help!
> Ok. I'm trying to run down the list of Icehouse games, so I'm ready
for
the 'Con in Feb.
I _REALLY_ would like to figure out how to play Homeworlds, but for
the life of me, every time i read the rules, i get more confused.
I need a step-by-step explanation for everything AFTER I hand out
Good/Evil markers to players.
Try Andy's description of a game at
[http://www.wunderland.com/WTS/Andy/Games/ILoveHomeworlds.html#PlayingWit
hRussell]
Although it's for Binary Homeworlds, it should be helpful in figuring
out
the n-player version as well.
Also, some specific questions, like, how do i define the boundaries
of a player's area..or quadrant, or...whatever it was called(i
can't
remember)?
No boundaries. Player's "territory" is simply whatever stars s/he
controls
by having ships in that system. Since there is no requirement that only
one
player have ships in a system, "territories" can overlap.
Well...really, that was the biggest question.
Someone just walk me through it, Pwease?
If you'd like to refrain from clogging up the dis. list, feel free
to
e-mail me directly
Regards
Michael~The Annoying Rabbit~
http://www.looneylabs.com/OurCommunity/Rosters/Rabbit/index.html?RabbitUs
erID=2percentright
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