Andrew Plotkin writes:
>On Sat, 28 Jan 2006, Joshua Kronengold wrote:
>> 4. We had a lot of null digs. This seems to be because only two actions can
>Or go back to the original swap rule, which never changed the number of
>upright pieces.
Could work.
>But I am not convinced this is an imbalance which needs fixing.
I think it could use it -- Treehouse works very well as a light
strategy game -- but even a light strategy game is much less strategic
and less fun when there are a lot of dead turns where players make no
decisions at all. We had one player roll "dig" 3 times in a row, when
neither the center nor his rack had any sideways pieces -- for obvious
reasons, this is a touch frustrating.
--
Joshua Kronengold (mneme@(io.com, labcats.org)) |\ _,,,--,,_ ,)
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