Looney Labs Icehouse Mailing list Archive

Re: [Icehouse] Treehouse playtest report

  • FromJoshua Kronengold <mneme@xxxxxx>
  • DateMon, 30 Jan 2006 09:12:49 -0600
Andrew Plotkin writes:
>On Sat, 28 Jan 2006, Joshua Kronengold wrote:
>> 4. We had a lot of null digs.  This seems to be because only two actions can 
>Or go back to the original swap rule, which never changed the number of 
>upright pieces.

Could work.

>But I am not convinced this is an imbalance which needs fixing.

I think it could use it -- Treehouse works very well as a light
strategy game -- but even a light strategy game is much less strategic
and less fun when there are a lot of dead turns where players make no
decisions at all.  We had one player roll "dig" 3 times in a row, when
neither the center nor his rack had any sideways pieces -- for obvious
reasons, this is a touch frustrating.

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