Andrew Plotkin writes: >On Sat, 28 Jan 2006, Joshua Kronengold wrote: >> 4. We had a lot of null digs. This seems to be because only two actions can >Or go back to the original swap rule, which never changed the number of >upright pieces. Could work. >But I am not convinced this is an imbalance which needs fixing. I think it could use it -- Treehouse works very well as a light strategy game -- but even a light strategy game is much less strategic and less fun when there are a lot of dead turns where players make no decisions at all. We had one player roll "dig" 3 times in a row, when neither the center nor his rack had any sideways pieces -- for obvious reasons, this is a touch frustrating. -- Joshua Kronengold (mneme@(io.com, labcats.org)) |\ _,,,--,,_ ,) --^-- "Remember the Doom Team code!" says Tom. /,`.-'`' -, ;-;;' /\\ "You don't have to die just because some |,4- ) )-,_ ) /\ /-\\\ people think your existence is evil!" '---''(_/--' (_/-'