Looney Labs Icehouse Mailing list Archive

Re: [Icehouse] Treehouse playtest report

  • FromJoshua Kronengold <mneme@xxxxxx>
  • DateMon, 30 Jan 2006 09:12:49 -0600
Andrew Plotkin writes:
>On Sat, 28 Jan 2006, Joshua Kronengold wrote:
>> 4. We had a lot of null digs.  This seems to be because only two actions can 
>Or go back to the original swap rule, which never changed the number of 
>upright pieces.

Could work.

>But I am not convinced this is an imbalance which needs fixing.

I think it could use it -- Treehouse works very well as a light
strategy game -- but even a light strategy game is much less strategic
and less fun when there are a lot of dead turns where players make no
decisions at all.  We had one player roll "dig" 3 times in a row, when
neither the center nor his rack had any sideways pieces -- for obvious
reasons, this is a touch frustrating.

       Joshua Kronengold (mneme@(io.com, labcats.org)) |\      _,,,--,,_  ,)
--^--  "Remember the Doom Team code!" says Tom.       /,`.-'`'   -,  ;-;;'
 /\\  	"You don't have to die just because some      |,4-  ) )-,_ ) /\     
/-\\\  	people think your existence is evil!"	     '---''(_/--' (_/-'

Current Thread