personally I prefer the original swap rule. But that's just me.
On 1/28/06, Andrew Plotkin <erkyrath@xxxxxxxxxx
On Sat, 28 Jan 2006, Joshua Kronengold wrote:
> 4. We had a lot of null digs. This seems to be because only two actions can
> make things lie down (tip, aim), wheras four actions can make things upright
> (dig, hop, aim, swap). Tip can lie down 3 pieces, but it's still very
> a. Proposed solutions: make hop land sideways if it can.
Or go back to the original swap rule, which never changed the number of
But I am not convinced this is an imbalance which needs fixing.
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