Okay... this might be crazy, but what if in situations where you cannot make a move on your house or the main house, you take the action on any enemy house, instead? Or perhaps if you cannot dig, you knock one of your pieces on its side: It tried to dig, but couldn't. -----Original Message----- From: icehouse-bounces@xxxxxxxxxxxxxxxxxxxx [mailto:icehouse-bounces@xxxxxxxxxxxxxxxxxxxx] On Behalf Of Joshua Kronengold Sent: Monday, January 30, 2006 9:13 AM To: icehouse@xxxxxxxxxxxxxxxxxxxx Subject: Re: [Icehouse] Treehouse playtest report Andrew Plotkin writes: >On Sat, 28 Jan 2006, Joshua Kronengold wrote: >> 4. We had a lot of null digs. This seems to be because only two actions can >Or go back to the original swap rule, which never changed the number of >upright pieces. Could work. >But I am not convinced this is an imbalance which needs fixing. I think it could use it -- Treehouse works very well as a light strategy game -- but even a light strategy game is much less strategic and less fun when there are a lot of dead turns where players make no decisions at all. We had one player roll "dig" 3 times in a row, when neither the center nor his rack had any sideways pieces -- for obvious reasons, this is a touch frustrating. -- Joshua Kronengold (mneme@(io.com, labcats.org)) |\ _,,,--,,_ ,) --^-- "Remember the Doom Team code!" says Tom. /,`.-'`' -, ;-;;' /\\ "You don't have to die just because some |,4- ) )-,_ ) /\ /-\\\ people think your existence is evil!" '---''(_/--' (_/-' _______________________________________________ Icehouse mailing list Icehouse@xxxxxxxxxxxxxxxxxxxx http://lists.looneylabs.com/mailman/listinfo/icehouse