The new Hop rule is ambiguous. If the upright piece you Hop is under a stack, what do you do with the pieces above it? The old Dig works fine now that that we have the tunneling metaphor for explanation, and does away with the nasty business of the "new Dig" being the only dual-mode action. The new reroll until you can do something rule fixes the possibility of a very unfun null turn. Other than the ambiguous Hop, I think it's a good rev. Topher -----Original Message----- From: icehouse-bounces@xxxxxxxxxxxxxxxxxxxx [mailto:icehouse-bounces@xxxxxxxxxxxxxxxxxxxx] On Behalf Of Kristin Looney Sent: Wednesday, February 15, 2006 7:39 AM To: icehouse@xxxxxxxxxxxxxx Subject: [Icehouse] Treehouse version 7 (sorry Zarf!) We have been teaching Treehouse up at Toy Fair the last few days, and although the reactions have been excellent, we have decided to revert to the old Dig again... and Alison had an excellent idea: if you can't move, roll again. Also, Andy changed Hop from "a top upright piece" to "any upright piece." please check out the updated rules: <http://www.wunderland.com/icehouse/Treehouse/> (and yes - the art HAD already gone to the printer, but sometimes you decide to make changes even AFTER they have gone to the printer if the change is important) please look at this TODAY and let us know what you think! -Kristin _______________________________________________ Icehouse mailing list Icehouse@xxxxxxxxxxxxxxxxxxxx http://lists.looneylabs.com/mailman/listinfo/icehouse