On 7/6/06, kerry_and_ryan@xxxxxxx <kerry_and_ryan@xxxxxxx> wrote:
Does anyone see a good game-end rule for Martian Chess that drives the game to a conclusion with a single winner when there are players tied for the lead, neither/none of which can empty their sector profitably? I know, how about this: The game ends when there is one clear winner anytime AFTER (or while) there was (is) an empty sector. I think that would have worked during the tournament game, but I'm not sure. I dislike a little because it require a little bit (in fact, one bit) of memory -- you can't just look at the board to see the state of the game. But that's a small price to pay.
On first look, that seems like the best you're going to get. In fact, I kinda like it. It definitely keeps the feeling of quickness that should accompany martian chess. Possibly naive question: what's so bad about a stalemate/shared victory? (Other than the obvious difficulty in tournaments.) -- - |) () /\/ Hi, I'm new here *waves*