I actually like the first suggestion. To me it actually makes the game rules a lot easier to remember than the original rainbow one. Just my two cents. _pat On 7/25/06, kerry_and_ryan@xxxxxxx <kerry_and_ryan@xxxxxxx> wrote:
Well I would MUCH rather have one of my less-than-favorite color assignment schemes used for the Xeno colors than have the issue left up in the air. If Josh AND the Klingon contingent like the same scheme, I could change my vote as well. :-) IF both Cyan and Clear are used, then it becomes even more important to use the initals of the powers instead of the colors when recording games. Use LA for a Large Attack ship instead of LR, Large Red, or LO, Large Orange. Ryan -------------- Original message ---------------------- From: Josh Drobina <josh@xxxxxxxxxxxxxx> > As perhaps one of the few people to actually like the Xeno colors better > for Homeworlds, I prefer thee assignment: > > Red Orange - Fire and the Sun are both orange and both hurt if you touch > them :) > Blue Purple - Purple's wacky and grants the mercurial power of Trade. > Green Cyan - Cyan reminds me of water, and water is necessary for life to > thrive and grow > Yellow Clear - I think of this as a speedy General Products hull, since > they're totally clear > > This also works best in my mind since it follows the color wheel pretty > closely--Red is close to Orange, Blue to Purple, Green to Cyan, and Yellow > is the lightest color, hence substituting with Clear makes sense. White > could work just as well, but I tend not to play with Opaque pieces in > Homeworlds for some reason. > > -- Josh _______________________________________________ Icehouse mailing list Icehouse@xxxxxxxxxxxxxxxxxxxx http://lists.looneylabs.com/mailman/listinfo/icehouse