Looney Labs Icehouse Mailing list Archive

Re: [Icehouse] (revisit to---) Rotationary Rules - is this it?

  • FromJoseph Pate <jpate@xxxxxxxxxxx>
  • DateTue, 9 Jan 2007 12:16:35 -0800 (PST)
Now I'm confused, but admittedly I'm just lurking...

I think the rule for the Large-original should be spelled out, rather
than some implied recursion to save rules text.

In my mind, "once more" is ambiguous; does it mean:

1)  Rotate the 1CR piece an additional 90deg?
2)  Rotate the 2CR piece an additional 90deg?
3)  Rotate the 3CR piece 90deg?

I think #3 is intended, and that makes sense from a CRs-to-pips standpoint,
but it could be clearer.  Basically you need to propagate the rotation
through X successive pieces (X = #pips on the selected piece) -- unless
at any point in the chain, the just-rotated piece fails to point to 
another piece.

Is this accurate?  I know you can't just change the text to what I've 
said, because 'propagate the rotation' is not in itself well-defined
either, but I think it serves well enough to communicate my point (or 
doesn't it?)

I can see I'm going to have to try Rotationary myself, now that I've 
been sucked in  ;-)

-Ankhst

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> Date: Tue, 9 Jan 2007 14:05:09 -0600
> From: "Timothy Hunt" <games@xxxxxxxxxxxxxx>
> To: "Icehouse Discussion List" <icehouse@xxxxxxxxxxxxxxxxxxxx>
> X-ASG-Orig-Subj: Re: [Icehouse] (revisit to---) Rotationary Rules - is this 
it?
> Subject: Re: [Icehouse] (revisit to---) Rotationary Rules - is this it?
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> 
> > By "ORIGINAL PEICE" they do not meanthe FIRST peice I rotated, but the first
> > piece that was rotated in reaction the piece I choose... is that it?
> 
> No...
> 
> Let's go through the original rules and I'll add commentary:
> 
> > Pick one piece,
> 
> This piece is the "original" piece.
> 
> > and rotate it one 90° turn either clockwise or
> > counterclockwise.
> 
> Rotate the "original piece"
> 
> > Whatever piece it then points to is rotated 90° in the
> > same direction.
> 
> Rotate the first "chain reaction" piece.  Every time (except as noted
> below) you choose a piece, at least one chain-reaction piece will
> rotate.
> 
> >
> > Then, if the original piece
> 
> ie, the piece that you chose
> 
> > is...
> > Small: Stop there
> 
> because you've already rotated one, and a small "original" piece
> causes a chain reaction size of one.
> 
> > Medium: If the piece you just rotated (the "active piece") is pointing at
> > another piece, then that piece is rotated 90° in the original direction.
> > Stop there.
> 
> the "active" piece here is the one most recently rotated, ie, the
> first one in the chain-reaction. You've already rotated the original,
> picked, piece, the first chain-reaction piece (from the instructions
> earlier) and this rule causes you to rotate a second chain-reaction
> piece.
> 
> > Large: Same as medium, but once more.
> 
> You've already rotated the original, picked, piece, the first and
> second chain-reaction pieces (from the instructions earlier) and this
> rule causes you to rotate a third chain-reaction piece.
> 
> >
> > If at any point a piece is pointing at nothing (either the blank space on
> > the grid or the edge of the board), the process stops.
> 
> And here's the exception : any chain reaction can be terminated in one
> of two ways.  Either it came to its full conclusion (small + 1 CR
> piece, medium +2 CR pieces, Large +3CR pieces), or it was terminated
> early because one of the rotations caused the pyramid you just rotated
> not to be pointing at another pyramid.
> 
> > After you stop, you
> > may make another move. Continue until all pieces are pointing in the same
> > direction after all rotations are done. You win!
> >
> 
> Does that help?
> 
> Timothy
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