Looney Labs Icehouse Mailing list Archive

Re: [Icehouse] (revisit to---) Rotationary Rules - is this it?

  • FromJoseph Pate <jpate@xxxxxxxxxxx>
  • DateTue, 9 Jan 2007 12:30:30 -0800 (PST)
Never mind, I just consulted Dave's original rules, and didn't find
them to be ambiguous.  Please ignore my previous comments, if it's 
not too late...

http://wunderland.com/WTS/Dave/games/rotationry/index.html

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> From: Joseph Pate <jpate@xxxxxxxxxxx>
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it?
> Subject: Re: [Icehouse] (revisit to---) Rotationary Rules - is this it?
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> 
> Now I'm confused, but admittedly I'm just lurking...
> 
> I think the rule for the Large-original should be spelled out, rather
> than some implied recursion to save rules text.
> 
> In my mind, "once more" is ambiguous; does it mean:
> 
> 1)  Rotate the 1CR piece an additional 90deg?
> 2)  Rotate the 2CR piece an additional 90deg?
> 3)  Rotate the 3CR piece 90deg?
> 
> I think #3 is intended, and that makes sense from a CRs-to-pips standpoint,
> but it could be clearer.  Basically you need to propagate the rotation
> through X successive pieces (X = #pips on the selected piece) -- unless
> at any point in the chain, the just-rotated piece fails to point to 
> another piece.
> 
> Is this accurate?  I know you can't just change the text to what I've 
> said, because 'propagate the rotation' is not in itself well-defined
> either, but I think it serves well enough to communicate my point (or 
> doesn't it?)
> 
> I can see I'm going to have to try Rotationary myself, now that I've 
> been sucked in  ;-)
> 
> -Ankhst
> 
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> > Date: Tue, 9 Jan 2007 14:05:09 -0600
> > From: "Timothy Hunt" <games@xxxxxxxxxxxxxx>
> > To: "Icehouse Discussion List" <icehouse@xxxxxxxxxxxxxxxxxxxx>
> > X-ASG-Orig-Subj: Re: [Icehouse] (revisit to---) Rotationary Rules - is this 
> it?
> > Subject: Re: [Icehouse] (revisit to---) Rotationary Rules - is this it?
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> > 
> > > By "ORIGINAL PEICE" they do not meanthe FIRST peice I rotated, but the 
first
> > > piece that was rotated in reaction the piece I choose... is that it?
> > 
> > No...
> > 
> > Let's go through the original rules and I'll add commentary:
> > 
> > > Pick one piece,
> > 
> > This piece is the "original" piece.
> > 
> > > and rotate it one 90° turn either clockwise or
> > > counterclockwise.
> > 
> > Rotate the "original piece"
> > 
> > > Whatever piece it then points to is rotated 90° in the
> > > same direction.
> > 
> > Rotate the first "chain reaction" piece.  Every time (except as noted
> > below) you choose a piece, at least one chain-reaction piece will
> > rotate.
> > 
> > >
> > > Then, if the original piece
> > 
> > ie, the piece that you chose
> > 
> > > is...
> > > Small: Stop there
> > 
> > because you've already rotated one, and a small "original" piece
> > causes a chain reaction size of one.
> > 
> > > Medium: If the piece you just rotated (the "active piece") is pointing at
> > > another piece, then that piece is rotated 90° in the original direction.
> > > Stop there.
> > 
> > the "active" piece here is the one most recently rotated, ie, the
> > first one in the chain-reaction. You've already rotated the original,
> > picked, piece, the first chain-reaction piece (from the instructions
> > earlier) and this rule causes you to rotate a second chain-reaction
> > piece.
> > 
> > > Large: Same as medium, but once more.
> > 
> > You've already rotated the original, picked, piece, the first and
> > second chain-reaction pieces (from the instructions earlier) and this
> > rule causes you to rotate a third chain-reaction piece.
> > 
> > >
> > > If at any point a piece is pointing at nothing (either the blank space on
> > > the grid or the edge of the board), the process stops.
> > 
> > And here's the exception : any chain reaction can be terminated in one
> > of two ways.  Either it came to its full conclusion (small + 1 CR
> > piece, medium +2 CR pieces, Large +3CR pieces), or it was terminated
> > early because one of the rotations caused the pyramid you just rotated
> > not to be pointing at another pyramid.
> > 
> > > After you stop, you
> > > may make another move. Continue until all pieces are pointing in the same
> > > direction after all rotations are done. You win!
> > >
> > 
> > Does that help?
> > 
> > Timothy
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