Don Sheldon wrote:
Yes. Years ago, during the initial development of the game, I saw that
any kind of "risky" Mondo ideas changed the mood of the game for some
people. But since I've played so many hundreds of games of Zendo in its
current form, I'm personally ready to try some more "cutthroat"
rule-sets. I'm curious what percentage of players will find such
rule-sets more fun, and what percentage will prefer the original rules.
drastically change the feel of the game from nigh-cooperative to being
much more competitive, which would change its appeal for some people.