Oh, sorry! When I was describing my thoughts for the competition, I
meant what I was describing to be just the differences from the old
competition, with everything else being the same. I forgot that there
might be people who weren't around for the old competition, or people
might just not remember all the details. I would like to preserve the
ranked voting system (if I can get the scripts that Zarf used, that
would be great), preserve the open entry to everyone, the rules about
no commercially published games or previous entrants (unless they're
a substantially different game, like Gnostica vs. Zarcana or
Homeworlds vs. Ice Traders), and so on.
For people who need a refresher on what the old competition format
was, you can see it described here:
http://icehousegames.com/contest/
On Apr 16, 2007, at 10:24 AM, Carlton Noles wrote:
Duh....going back through my email I found a link that covers
almost everything I was talking about. I was basically fro the 5th
competition but gives more detqailed info.
Ice Games Design Competition
On 4/16/07, Carlton Noles <carlton.noles@xxxxxxxxx> wrote:
hmmm....I had thought about taking over in the past but held back
largely due to the fact that I had intended to enter. I too am in
agreement with much of what I read here. The prizes I could take or
leave. I would love to win a crystal case set, but I would be very
happy to be able to attach the tag "award winning" to my game and
"award winning game designer" to my name.
I would like to point out a few things about the past competition
to consider. Entry in it was restricted to only unpublished games.
Publication on Slick, or the Wiki would not disqualify a game but
commercial publication would (as in a commercial release of the
game or perhaps publishing in a magazine like 'Games'. Previously
entered games would not qualify unless significantly changed. So
you can't just keep entering the same game hoping for weaker
competition. The ballot was open to all who entered which I still
think is a good idea. If there are so many entries we need to pare
it down then some form of primary system is called for. If a
committee is choosing who or what gets on the ballot then we are
right back to the issues recently discussed about the wiki. I think
somewhere in the neighborhood of ten or so should be fine for the
ballot (perhaps more considering the lower frequency of the
competitions). The last major point I recall was for voting the
previous competition used a ranking system for voting. and the
ultimate decision wasn't on just wh got the most first place votes.
I will see if I can dig up some emails on the previous voting
system as I recall there was some discussion about it. No t that it
must still be used but I think it is worth considering.
--
Carlton "Kermit" Noles
==================
"Joy Multiplies when it is shared among friends but grief
diminishes at every division. That is life"
-Drizzt Do'Urden
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On 4/16/07, James Hazelton < jameshazelton@xxxxxxxxx> wrote:
I'm glad that someone is able to take up this responsibility. I
think it is important to have an individual by name who can head up
a project and be accountable. That said, I also think it would be a
good idea to have a small cabal of associates who also have access
to voting records, to head off termination and even delay. Were
such a cabal to be formed, I hope my name is considered.
Brian, you make a lot of good points; while I disagree on some
points, it looks like we are on the same page for most things.
1. Things from the old competition should be cleared up, but if we
are going to have two formats this time around (see below), it
would be overkill to redo the last competition as well. Certainly
it is only fair to allow the games to compete. You might go so far
as to guaranteeing a spot on the ballot for those games (this is
assuming that there would be a primary to see which games get to
compete--after this long, there may be too many games for everyone
to get on the ballot).
2. While I agree that the Wiki is an invaluable tool for the
community and it would convenient to use it for the competition, I
think it is important to make sure that game submission and voting
can both be done without membership to the Wiki. I am assuming that
we will get mentions on Looneylabs.com and Wunderland.com, so no
doubt there will be a good number of potential voters who want to
participate, but not enough to sign up for something. There should
be an email option as well for anything that requires membership to
the Wiki.
3. Once or twice a year is, in my opinion, more preferable than
quarterly. I don't think every game made in the time frame should
even be allowed on the ballot, necessarily. The Icehouse Null Game
was in the first competition--how? Fewer competitions a year will
increase the average quality of the games.
4. I strongly disagree with adding prize support to the
competition. The traditional "prize" of having your game recognized
on likely printed is good enough. A Crystal Caste set would be
enough motivation to get someone to cheat, and even a set of ZPIPs
or a fancy piecenik set add something to the game that I'm not sure
is proper. If it were a Looney-supported prize--say, off-coloured
pyramids or some cash--I may feel different, because then it could
be more in the line of reimbursement for printing rights.
5. I very much like the idea of a dual-format. This is in line with
what I was suggesting earlier about having a Treehouse-centric
ballot and a separate open ballot. This time the themed format
would be Treehouse, and next time it could be Volcano caps, or
tarot cards, or whatever. For all the reasons you mentioned,
especially fostering creativity in games, I think it is a fantastic
idea.
James
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--
Carlton "Kermit" Noles
==================
"Joy Multiplies when it is shared among friends but grief
diminishes at every division. That is life"
-Drizzt Do'Urden
==================
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Ask Me for an invite.
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