On Apr 16, 2007, at 11:09 AM, David Artman wrote:
The themed competitions would be more about getting people to work
creatively on a particular problem, while the open competition
would be about recognizing that best games overall. What do people
think?
I'd like to see the competitions--open AND themed--focus on current
Looney Labs products and strategies. Basically, this means it  
should be
playable by a totally new user for an investment of (say) no more than
~$25. That's two stashes and Martian coasters, 3HOUSE (almost), two
stashes and Volcano caps, or a stash and a card game (except
Chronauts). So, a game which (say) calls for seven full monochrome
stashes would not qualify for either contest--a player must buy  
10HOUSE
to play, or a mix of Treehouse and monochromes through the LL site.  
This
might not be a permanent submission requirement, but I'd like to  
see it
as a major focus for at least a couple of rounds of contests. Think of
it in terms of ends: the Looneys can FAR more use a bunch of games  
that
help initiate sales than a bunch of games that presume the player  
has a
(nearly) complete collection.
I would prefer a combination of the laissez-faire approach taken by  
the old competitions, with themed competitions that target currently  
available offerings for the first several themed competitions. In the  
old system you could submit games that required whatever extra  
components you wanted, with the caveat that people may rank lower  
games that just require too much stuff. There were no explicit  
criteria for voting; people could base their judgements on whatever  
they wanted, including that it required too much equipment. That way,  
if there was a strong community feeling that stuff that required too  
much equipment wasn't worth it, it would be reflected in the votes,  
without any rules imposed from on high, and with the opportunity for  
really great games that just happened to require more than some  
arbitrary cutoff to still be recognized. I think that having the  
themed competitions, with particular entry requirements, will be  
enough to spur interested in designing smaller, simpler games that  
are good entry level games.
That said, MY notion for the "themed" contest is that it would not  
just
be tied to a particular product (because both competitions essentially
have that as a requirement), but rather it would be something more  
akin
to the Iron Game Chef competitions:
http://www.game-chef.com/
Basically, the competition organizer(s) would throw out four general
themes (mechanics, flavor, timing), and all submissions would have to
use at least three of them. Example: Turnless, Chessboard, Theft, the
Orient. The ultimate "end' of this sort of competition is (perhaps) to
inspire a new boxed set or create better bridges to the more  
mainstream
board game and miniature markets (or RPGs?). And it pushes the
boundaries of creativity more than just "use Volcano Caps" would....
That's an interesting idea, but I don't know how it will work in  
practice. Board game design is a bit different than RPG design, and  
having too many requirements may make the games too similar (in RPG  
design, there's a lot more room for creativity, since they are a lot  
more open-ended), so I don't know if this would transfer over  
appropriately. I'll definitely keep it in mind, and maybe try out one  
or two simpler themes (Volcano caps, Martian Coasters), and one or  
two Iron Game Chef style themes, to see which works better.
Regarding prizes: the idea of donated prizes is nice, but I'd rather
such donations go to environmental groups or to homeless children.
Recognition should be sufficient reward... and, sure, it would be cool
if the wiki had an "Award Winning Games" sub-section and a ribbon
graphic (a Rainbow Rabbit Ribbon? a tie-dyed star?).
It's sounding like a lot of people are uncomfortable with the prizes  
idea, so I'll probably hold off on it. If someone with more graphic  
design skill than myself wants to design some cool looking ribbons  
(maybe a 1st, 2nd, and 3rd place ribbon), I'd be happy to give them  
to the winning games.
Finally, regarding ways and means: I do not consider wiki  
registration a
significant barrier to entry submission. It takes about ten  
seconds, and
creating a page is no harder than working in Word (there is enough
formatting control in the toolbar for 90% of game designs). Otherwise,
you've to the organizer burdened with hosting and posting in addition
to all the ballot management. If "rules creep" is a concern, simply
designate a date for "lock down" of rules and beginning voting, set
your (the organizer's) wiki Watch Pages to all the games submitted,  
and
aggressively rollback changes made after that date. The wiki will
preserve them (so the designers can "roll forward" after judging is
complete), and it spares the organizer the burden of having to wrestle
with a wild variety of submissions.
As far as rules creep goes, I could link to the specific version at  
time of entry from the contest page, so people would easily be able  
to get to the correct version without having to worry about reverting  
too often.
The only issue could be the broken
images thing, but that's easily mitigated by asking the organizer to
host JUST the images and reply with a URL (which, when put straight
into the wiki code, displays the image).
I can certainly provide image hosting to anyone that needs, and  
should be able to write up a quick script to allow easy web-based  
uploading without much trouble.
Voting by e-mail is both the easiest and most secure way to do  
it... but
there's nothing preventing vote by wiki. Again, the wiki preserves all
changes, so one could just click the + on the "Votes Tally Page" and a
new section appears, in which the voter can just list his or her name
and rankings/scores/whatever. If someone attempts to change that, it
will show up in the page History (and that user could be "banned" from
the competition and their votes disregarded). And it's easy to
rollback. Heck, or modify one's votes up until the end of judging--the
organizer could allow an individual to edit his or her own "vote"
section, just not anyone else, saving a lot of shuffling and  
sorting of
e-mails, if voters want to change votes via e-mail.
But... mail works fine, too. :)
Yeah, I'd be fine with either mail or wiki, though with the wiki you  
can't do secret ballots.