One tiny point I'd like to jump in on: On Nov 12, 2007 4:33 PM, Jorge Arroyo <trozo@xxxxxxxxxxxx> wrote: >Furthermore, as this is about selling sets: No individual game is going to drive people to buy >a second set. Not true. Although I may be the exception that proves the rule, that fits my buying pattern perfectly. I don't buy something because it's endlessly flexible. I'm a lazy gamer. I don't design games, I don't want to. I don't want to buy something and -then- go digging for games from an expansive list. I DO want books like 3HOUSE (and 2HOUSE and 4HOUSE, should they ever exist) -- and a few sets of solid rules put together as 2HOUSE would drive me to buy a second set, just as one game in 3HOUSE drove me to buy two more sets. I buy something when I have concrete proof I like it. One good game will do that for me. I consider myself less of the pieceniker/game designer/hardcore gamer and more of the consumer gamer... and I think those are the sales we're really trying to push, and will be harder to push. There's my two cents, that's all. Laurie -- "Every gun that is made, every warship launched, every rocket fired, signifies in the final sense a theft from those who hunger and are not fed, those who are cold and are not clothed." President Dwight D. Eisenhower April 16, 1953