Looney Labs Icehouse Mailing list Archive

Re: [Icehouse] Zark City 1.1

  • From"Mike Yarrum" <yarrum@xxxxxxxxx>
  • DateSat, 15 Mar 2008 01:02:29 -0700
Hey all,

I just wanted to say I'm really psyched about Zark City. I've always loved Zarcana/Gnostica, but the complex rules kind of made me shy away from trying to teach it to anyone. Can't wait to finally try it out sometime!

On Tue, Mar 11, 2008 at 12:33 PM, Christopher Hickman <tophu@xxxxxxx> wrote:
On Tuesday, March 11, 2008, at 01:39PM, "Andy Looney" <andy@xxxxxxxxxxxxxx> wrote:
>Yes, as Doug pointed out, I've decided on a couple of tweaks. I came up
>with a better solution to the all-face cards to start problem, and I was
>compelled by this argument from  Topher:
>> Those discard three, draw three turns aren't very exciting.  Being able to
>> draw three, discard three gets you to the hand you want faster, so you
>> can get on to the more fun parts of the game faster.

I'm glad I could help.

>I agree. I was still clinging to the Zarcana method a bit before, but I've
>decided this way is best. I like to think of it as being Draw 3, Hand Limit

Oh boy, that just gave me an idea to combine Fluxx and Zark City. (Where you'd have to control a goal and the keepers that satisfy that goal, and New Rule cards are "in play" as long as a player controls them.)  I'm going to have to think about this...

>Also, to finally answer Carl's question, I've never intended it to be legal
>to attack your own piece. However, I suppose if you ever found yourself
>wanting to, you could.

One of those rare things that can help sometimes, I guess.

>Thanks for all the feedback folks! I played Zark City 4 times last night
>and I'm getting more and more into playing this game! It really plays
>well... if you haven't tried it yet, you should!

I played several games on the weekend.  I like it!
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