Homeworlds at SDG is played entirely without roles. Binary is two-player,
so last man standing wins. Sinister gives the win to the player who
destroys / conquers the Homeworld to his left . . .
The Binary and Sinister variants make Homeworlds the perfect information
abstract that it never knew it always should have been. (In my opinion,
anyway).
a
----- Original Message -----
From: "Christopher Hickman" <tophu@xxxxxxx>
To: "Icehouse Discussion List" <icehouse@xxxxxxxxxxxxxxxxxxxx>
Sent: Thursday, December 18, 2008 1:42 PM
Subject: [Icehouse] Homeworlds (Was: Playing with Pyramids suggestions)
On Thursday, December 18, 2008, at 01:31PM, "Avri Klemer"
<avri@xxxxxxxxxxxxxxxx> wrote:
You can also play Binary or Sinister Homeworlds (same game but with no
hidden roles) at www.superdupergames.org
From my reading, it seems like Evil is a stronger role, but only when
hidden. Seems like it would be a death sentence in Sinister. Do you find
that to be the case? And if so, why would anybody want to play that way?
Topher
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