On 12/18/08, Christopher Hickman <tophu@xxxxxxx> wrote: > >From my reading, it seems like Evil is a stronger role, but only when hidden. Seems like it would be a death sentence in Sinister. Do you find that to be the case? And if so, why would anybody want to play that way? In Sinister there are no alignments, hidden or not. Everyone tries to destroy the player on their left. Destroying a different player accomplishes nothing for you. (Except maybe stopping someone else from doing it... or maybe that gives them the win anyway. Argh, I should know this.) Also, you can't understand the good/evil dynamic well just by reading it. That's like saying it's intrinsically better to be a werewolf. -- - |) () /\/ statistically it might be true, dunno