Looney Labs Icehouse Mailing list Archive

Re: [Icehouse] WW5 Tie & Variants

  • FromTheLoneGoldfish <thelonegoldfish@xxxxxxxxx>
  • DateSat, 24 Jan 2009 12:57:56 -0500
Regarding Christopher Hickman's problems with the Team Variant.
Perhaps you should get rid of player elimination for the team game...
take the spawn action from Gnostica/Zark City and allow them to
re-enter the game with a small (on their home continent)... This would
prevent one team from having 2 turns versus 1 and possibly make
eliminating one opponent a less optimal strategy.

I haven't had a chance to play the game yet though, so this may be a
terrible idea.

-Evan

On Fri, Jan 23, 2009 at 9:05 AM, Christopher Hickman <tophu@xxxxxxx> wrote:
> On Friday, January 16, 2009, at 04:02PM, "Christopher Hickman" <tophu@xxxxxxx> wrote:
>> A third variant that we plan to try is "Team Conquest."  One team plays North and South
>> America, the other team plays Asia and Australia.  The first team to control both Europe
>> and Africa (counting both teammate's colors as one for the purposes of control), or to
>> eliminate both opponents, wins the game.  The "subjugation rule" described above is NOT
>> applied in this game.
>
> So we tried this variant, and it sucks.  Once one teammate gets ousted (and that seems to be the best strategy, to "concentrate fire" on one player), the game is effectively over for that team, but it's a long slow death.
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