Except it then becomes a protractor rule. What angle are you going to consider small enough to consider them to be "opposite"? What allowance are you going to have for pointing in the same direction? I can almost guarantee that you won't be able to make them so their pointing lines are exactly parallel, so you'd have to make a judgment as to the tolerance. However, you can, quite easily, make them flat, upright or weird. Timothy On Thu, Mar 12, 2009 at 3:56 PM, Nick Lamicela <nupanick@xxxxxxxxx> wrote: > then just change the orientation part of the rule to "either all three > pyramids are pointing in the same direction, or else one pyramid is upright > and two are pointing flat in opposite directions." All relative. > ~nupanick (or other appropriate name) > > =================== > Guvf VF zl jvggl fvtangher. > > > On Thu, Mar 12, 2009 at 4:41 PM, Joshua Kronengold <mneme@xxxxxx> wrote: >> >> David L. Willson writes: >> >And I think that's 209 possible white koans now, if I was right about >> >the other to begin with, which I probably wasn't, but JK will be along >> >tao loudly correct me and draw aspersions on my literacy, I imagine. >> >> Please don't engage in personal attacks here. >> >> And if you can't take it without rancor, don't throw it. (the last >> discussion was quite pleasant until certain people, you included, >> started proclaiming their way as "the one true way". I just got >> annoyed when you made a false equality in support of your position.) >> >> >> >{upright, flat, weird} or {upright, flat-left, flat-right} (as in >> > Treehouse). In either case, "Yes, I missed it." >> >> Personally, I'd look at "all pieces are in a line" as a fidly rule and >> not use it; when I run SET, I use a nice simple "contains (or consists >> entirely of) three pices for which the following properties are either all >> the identical or all different among those three pieces: orientation >> (upright, wierd, flat), size, color. >> >> The problem (IMO) with left/right orientations is that you need a >> baseline. Which means you need to specify something like "all pieces >> are on a line" or "all pieces are in parallel. >> >> Which is the kind of rule (grossly) that is of the form "medium-difficulty >> rule, precondition of other medium-difficulty rule" which, as in in the >> "three-state zendo" discussion, I find makes for a much more difficult >> rule than one expects (which is why I'm interested in experimenting >> with breaking down those rules into three different states, to make >> them much more tractable for players). >> >> IOW, I think that unless it's an illegal zendo rule (ie, absolute left >> and right, rather than defined within the koan), that an "upright, >> left, right" SET rule is -substantially- harder than a normal SET >> rule. >> >> -- >> Joshua Kronengold (mneme@(io.com, labcats.org)) |\ _,,,--,,_ >> ,) >> --^-- "Did you know, if you increment enough, you /,`.-'`' -, ;-;;' >> /\\ get an extra digit?" "I knew," weeps Six. |,4- ) )-,_ ) /\ >> /-\\\ "We knew. But we had forgotten." '---''(_/--' (_/-' >> _______________________________________________ >> Icehouse mailing list >> Icehouse@xxxxxxxxxxxxxxxxxxxx >> http://lists.looneylabs.com/mailman/listinfo/icehouse > > > _______________________________________________ > Icehouse mailing list > Icehouse@xxxxxxxxxxxxxxxxxxxx > http://lists.looneylabs.com/mailman/listinfo/icehouse > >