David L. Willson writes: >And I think that's 209 possible white koans now, if I was right about >the other to begin with, which I probably wasn't, but JK will be along >tao loudly correct me and draw aspersions on my literacy, I imagine. Please don't engage in personal attacks here. And if you can't take it without rancor, don't throw it. (the last discussion was quite pleasant until certain people, you included, started proclaiming their way as "the one true way". I just got annoyed when you made a false equality in support of your position.) >{upright, flat, weird} or {upright, flat-left, flat-right} (as in Treehouse). In either case, "Yes, I missed it." Personally, I'd look at "all pieces are in a line" as a fidly rule and not use it; when I run SET, I use a nice simple "contains (or consists entirely of) three pices for which the following properties are either all the identical or all different among those three pieces: orientation (upright, wierd, flat), size, color. The problem (IMO) with left/right orientations is that you need a baseline. Which means you need to specify something like "all pieces are on a line" or "all pieces are in parallel. Which is the kind of rule (grossly) that is of the form "medium-difficulty rule, precondition of other medium-difficulty rule" which, as in in the "three-state zendo" discussion, I find makes for a much more difficult rule than one expects (which is why I'm interested in experimenting with breaking down those rules into three different states, to make them much more tractable for players). IOW, I think that unless it's an illegal zendo rule (ie, absolute left and right, rather than defined within the koan), that an "upright, left, right" SET rule is -substantially- harder than a normal SET rule. -- Joshua Kronengold (mneme@(io.com, labcats.org)) |\ _,,,--,,_ ,) --^-- "Did you know, if you increment enough, you /,`.-'`' -, ;-;;' /\\ get an extra digit?" "I knew," weeps Six. |,4- ) )-,_ ) /\ /-\\\ "We knew. But we had forgotten." '---''(_/--' (_/-'