> You'd have to change the TIP action for coasters to = 9 movement at least Indeed. Would that, with the larger die, throw things off? I guess we'll have to try it and see. Well, as promised, here are my thoughts about an 8-sided action die: Such a die would need 2 new actions for the extra sides, that hopefully would complement the games already using them -- Treehouse and Martian Coasters. I have no idea what the ancient Martians might have had, but my own creative juices started working, and eventually came up with something. If any of you would like to think of your own answers to that question, you may want to stop reading and come back later. My own thoughts are below: . . . . . . . . . . . . . . . . . . . . . . . . . My two new sides for a D8 Treehouse die, along with their meanings for Treehouse and Martian Coasters: LEAP TH: You may move any sideways piece to any other empty spot in the line, without changing its orientation. ("Empty spot" means one between 2 pieces or at either end of the line. You may not Leap onto or under a piece, nor Leap in place -- the practical order of the pieces must change.) MC: You may move to an adjacent square without an arrow pointing there. (I'm not sure whether to allow this just once, or any number of times during your turn.) REDO TH: Roll the TH die 2 more times, and take its actions in order. Any further Redo rolls this turn count as blanks, allowing you to do nothing. MC: You may re-roll the movement die once, before using any movement points; if you do, only the second roll counts. WILD Of course, the Wild side could count as Leap or Redo, as well as Aim, Dig, Hop, Swap and Tip. Reactions? Bryan