Looney Labs Icehouse Mailing list Archive

Re: [Icehouse] Musings on Martian dice

  • FromTed Adams <kestrall_11@xxxxxxxxx>
  • DateWed, 8 Jul 2009 18:11:39 -0700 (PDT)
Leap is interesting and I LOVE redo.  Great thoughts, thanks for sharing

--- On Wed, 7/8/09, Bryan Stout <stoutwb@xxxxxxxxx> wrote:

> From: Bryan Stout <stoutwb@xxxxxxxxx>
> Subject: Re: [Icehouse] Musings on Martian dice
> To: "Icehouse Discussion List" <icehouse@xxxxxxxxxxxxxxxxxxxx>
> Date: Wednesday, July 8, 2009, 3:47 PM
> > You'd have to change the TIP
> action for coasters to = 9 movement at least
> 
> Indeed.  Would that, with the larger die, throw things
> off?  I guess
> we'll have to try it and see.
> 
> 
> 
> Well, as promised, here are my thoughts about an 8-sided
> action die:
> 
> Such a die would need 2 new actions for the extra sides,
> that
> hopefully would complement the games already using them --
> Treehouse
> and Martian Coasters.  I have no idea what the ancient
> Martians might
> have had, but my own creative juices started working, and
> eventually
> came up with something.
> 
> If any of you would like to think of your own answers to
> that
> question, you may want to stop reading and come back
> later.  My own
> thoughts are below:
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> My two new sides for a D8 Treehouse die, along with their
> meanings for
> Treehouse and Martian Coasters:
> 
> LEAP
> 
> TH: You may move any sideways piece to any other empty spot
> in the
> line, without changing its orientation.  ("Empty spot"
> means one
> between 2 pieces or at either end of the line.  You
> may not Leap onto
> or under a piece, nor Leap in place -- the practical order
> of the
> pieces must change.)
> 
> MC: You may move to an adjacent square without an arrow
> pointing
> there.  (I'm not sure whether to allow this just once,
> or any number
> of times during your turn.)
> 
> REDO
> 
> TH: Roll the TH die 2 more times, and take its actions in
> order.  Any
> further Redo rolls this turn count as blanks, allowing you
> to do
> nothing.
> 
> MC: You may re-roll the movement die once, before using any
> movement
> points; if you do, only the second roll counts.
> 
> WILD
> 
> Of course, the Wild side could count as Leap or Redo, as
> well as Aim,
> Dig, Hop, Swap and Tip.
> 
> Reactions?
> 
> Bryan
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