On Tue, 13 Oct 2009, Aaron Dalton wrote:
1) [...] Can a 10-spot be turned into any royal, and any royal into
So royals are all considered to be "11" for GROWing purposes, and
Arcanas "12"? And there is no hierarchy between royals or Arcana?
(Ie. I can't replace one royal with another or an Arcana with another
It seems you think that when you grow, for instance, a 3, it *must* grow
to be a 4. That's wrong. Any spot card (1-10) can grow to ANY royalty
card (knight, prince, queen, king). (And in fact can only grow to
royalty, so a 3 cannot be grown to a 4, because 3 and 4 are both in the
After the opening bidding to determine who goes first, the relative
strength of cards (the "value") within the three ranks (spot, royal, major
arcana) is meaningless; only the differentiation between the three ranks
3) In the graphic at the top of the rules page
(http://tinyurl.com/jql78), there is a territory connected only
diagonally. Since pieces can't be oriented diagonally, I assumed all
diagonal connections were ignored. Are cells only diagonally
connected to territories wasteland, or void?
There are indeed no diagonal connections; that territory is only
connected to wasteland spaces.
By definition, does that not make that territory in the void?
No. By definition, territory is territory. Anything adjacent to
territory that isn't territory is wasteland, and anything adjacent to
wasteland that isn't territory or wasteland is void.
My understanding is that any piece or territory that finds itself in the
void is immediately removed.
Only pieces. Territory can't be void, it's territory! In other words,
there's no "root" for territory; each territory, by virtue of being
territory, is it's own root; there is no "central" territory that is "more
real" than the rest that other territory needs to "connect" to. (Free
your mind from its rigid hierarchy!)
So yes, this means you can end up with islands of territory, connected to
other territory only by wasteland; or even, only by void!