Looney Labs Educators Mailing list Archive

Re: [Edu] Card Games

  • From"Carol Townsend" <carol.townsend@xxxxxxxxx>
  • DateMon, 14 Aug 2006 10:39:32 -0500


On 8/12/06, Magi D. Shepley <magid@xxxxxxxxxxxxxx> wrote:
I've never heard of it before.  It sounds like it would work, but I'm
worried it might be too complicated.   I think I'd need to play it to
see how it would actually work.


Well, as with lots of things, I know that great teachers can see different "how to use this in my classroom" ideas depending on their needs - Just Desserts is a bit hard to explain, but it's got (I think) some good  potential.  Even if it's just a matching game.

==========
Just Desserts Basic Matching game idea:

Set up: Suffle the guests into one pile, spread out the desserts face up so all players can see them easily.

Draw a guest and place them face up on the table - see what they like and don't like.  Find a card (if it's the favorite) or combination of cards that will fill what they like without adding in anything they don't like.  Take that set of dessert cards and set it aside.  Now find another set.  Continue finding sets of desserts that fit that guest until no more can be found.  Then put all the desserts back onto the table and draw the next guest.

If playing w/ more than one student, the last person to find a set that fits that guest gets to take the guest (for keeping score).  The player with the most guests when the last guest is taken is the winner.

Example:  Bob Fruitcake likes Fruit, Cake and Nuts and has no dislikes.  Here's some possible sets that can satisfy Bob Fruitcake:
- Fruitcake (yeah - it's his favorite)
- Pecan Praline Ice Cream and Black Forest Cake
- Peanut Brittle, Apple Pie AlaMode and Devil's Food cake...

and the list can continue.  The icons on both the guests and the dessert cards make it really easy to make matches - and (as you can see) some of the combinations are kind of wild and fun.  I mean, having a choice between Fruitcake and "peanut brittle/apple pie ala mode/devil's food cake" I know which one I'd take...  
==========

What do you think - would that work in your classroom Magi?
 

Oh, and Carol, I saw your package in my mailbox... the nanofictionary
cards...  they've probably been at the school for awhile, but our
secretaries didn't come back till this past week, so mail wasn't sorted
for staff they knew weren't in the building. ;)


cool!  have fun with it!
Carol 

Magi

Carol Townsend wrote:

> Have you looked at Just Desserts yet?
>
> It's got food and what the food is made up of.  On cards.  Along with
> who likes what stuff.
>
> For example, if you have "peanut butter cups" then you've got
> something made of chocolate and peanuts.  There's people that like
> stuff w/ chocolate, others that like stuff w/ peanuts and some who
> like both - so any of those people would eat the peanut butter cups.
>  Then there are those who don't like peanuts and (though it's
> impossible to think of) some who don't like chocolate.  The won't eat
> the peanut butter cups.  The people cards show what they will eat and,
> if they won't eat something, it's also on the cards.
>
> There's other stuff w/ the game play (and the current rules are
> here:http://www.wunderland.com/LooneyLabs/JustDesserts/Rules .html  )
> but that's how the cards are set up.  Maybe something in how those
> cards are set up that can help you develop your dichotomous key game?
>  I kept trying to think of how to use it in a chemistry class because
> the mini-poster of all the desserts is *almost* like a periodic table
> (look at the bottom of the rules page, or here:
> http://www.looneylabs.com/OurStores/product.html ?ProductID=242)
>
> anyway, good luck!
> Carol
>
> On 8/11/06, *Magi D. Shepley* <magid@xxxxxxxxxxxxxx
> <mailto: magid@xxxxxxxxxxxxxx>> wrote:
>
>     I read the description of the Aquarius game with interest, because
>     last
>     week (and this Monday), I am taking a class that will allegedly
>     make me
>     highly qualified to teach high school biology.
>     :cough:  :cough:  Anyway...
>     I have to come up with a set of stuff to teach a specific topic.  I've
>     built upon classification, since we do that all the time anyway.
>
>     I have adapted a dichotomous key to use familiar foods, and put
>     them on
>     cards to go on binder rings.  I was wondering if anybody has any idea
>     how I can apply this concept to a CARD GAME.
>
>     I keep thinking I should be able to use the cards from the dichotomous
>     key as a card game, but I'm missing some essential information.
>
>     Magi
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