I was thinking about using it that way, and tying it to the
classification idea as well... using a visual "sorter". Like, FAvorite
Desserts as the catgeory, then 2 guests under that, and then the
favorite desserts under the guests?
Or usng it with a Venn Diagram so they can see the crossover.
Magi
Carol Townsend wrote:
On 8/12/06, *Magi D. Shepley* <magid@xxxxxxxxxxxxxx
<mailto:magid@xxxxxxxxxxxxxx>> wrote:
I've never heard of it before. It sounds like it would work, but I'm
worried it might be too complicated. I think I'd need to play it to
see how it would actually work.
Well, as with lots of things, I know that great teachers can see different
"how to use this in my classroom" ideas depending on their needs -
Just Desserts is a bit hard to explain, but it's got (I think) some
good potential. Even if it's just a matching game.
==========
Just Desserts Basic Matching game idea:
Set up: Suffle the guests into one pile, spread out the desserts face
up so all players can see them easily.
Draw a guest and place them face up on the table - see what they like
and don't like. Find a card (if it's the favorite) or combination of
cards that will fill what they like without adding in anything they
don't like. Take that set of dessert cards and set it aside. Now
find another set. Continue finding sets of desserts that fit that
guest until no more can be found. Then put all the desserts back onto
the table and draw the next guest.
If playing w/ more than one student, the last person
to find a set that fits that guest gets to take the guest (for keeping
score). The player with the most guests when the last guest is taken
is the winner.
Example: Bob Fruitcake likes Fruit, Cake and Nuts and has no
dislikes. Here's some possible sets that can satisfy Bob Fruitcake:
- Fruitcake (yeah - it's his favorite)
- Pecan Praline Ice Cream and Black Forest Cake
- Peanut Brittle, Apple Pie AlaMode and Devil's Food cake...
and the list can continue. The icons on both the guests and the
dessert cards make it really easy to make matches - and (as you can
see) some of the combinations are kind of wild and fun. I mean,
having a choice between Fruitcake and "peanut brittle/apple pie ala
mode/devil's food cake" I know which one I'd take...
==========
What do you think - would that work in your classroom Magi?
Oh, and Carol, I saw your package in my mailbox... the nanofictionary
cards... they've probably been at the school for awhile, but our
secretaries didn't come back till this past week, so mail wasn't
sorted
for staff they knew weren't in the building. ;)
cool! have fun with it!
Carol
Magi
Carol Townsend wrote:
> Have you looked at Just Desserts yet?
>
> It's got food and what the food is made up of. On cards. Along
with
> who likes what stuff.
>
> For example, if you have "peanut butter cups" then you've got
> something made of chocolate and peanuts. There's people that like
> stuff w/ chocolate, others that like stuff w/ peanuts and some who
> like both - so any of those people would eat the peanut butter
cups.
> Then there are those who don't like peanuts and (though it's
> impossible to think of) some who don't like chocolate. The
won't eat
> the peanut butter cups. The people cards show what they will
eat and,
> if they won't eat something, it's also on the cards.
>
> There's other stuff w/ the game play (and the current rules are
> here:http://www.wunderland.com/LooneyLabs/JustDesserts/Rules
.html )
> but that's how the cards are set up. Maybe something in how those
> cards are set up that can help you develop your dichotomous key
game?
> I kept trying to think of how to use it in a chemistry class
because
> the mini-poster of all the desserts is *almost* like a periodic
table
> (look at the bottom of the rules page, or here:
> http://www.looneylabs.com/OurStores/product.html ?ProductID=242)
>
> anyway, good luck!
> Carol
>
> On 8/11/06, *Magi D. Shepley* <magid@xxxxxxxxxxxxxx
<mailto:magid@xxxxxxxxxxxxxx>
> <mailto: magid@xxxxxxxxxxxxxx <mailto:magid@xxxxxxxxxxxxxx>>> wrote:
>
> I read the description of the Aquarius game with interest,
because
> last
> week (and this Monday), I am taking a class that will allegedly
> make me
> highly qualified to teach high school biology.
> :cough: :cough: Anyway...
> I have to come up with a set of stuff to teach a specific
topic. I've
> built upon classification, since we do that all the time
anyway.
>
> I have adapted a dichotomous key to use familiar foods, and put
> them on
> cards to go on binder rings. I was wondering if anybody has
any idea
> how I can apply this concept to a CARD GAME.
>
> I keep thinking I should be able to use the cards from the
dichotomous
> key as a card game, but I'm missing some essential information.
>
> Magi
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