Looney Labs Educators Mailing list Archive

Re: [Edu] Curriculum and Cooperative games

  • From"Magi D. Shepley" <magid@xxxxxxxxxxxxxx>
  • DateThu, 05 Apr 2007 11:54:21 -0400
I tend to have mostly male students, just because there seem to be more male students who are placed into self-contained classes for students with disabilities. Part of this relates to what you're discussing, Ryan, in that the girls are more social, more willing to cooperate with each other, which leads to fewer behavioral issues and more willingness to have them part of an inclusive environment. My female students have definite game preferences: regular board games like Monopoly, Life, Payday, Scrabble; card games like Uno, Rack-O, and Go Fish. My male students like Uno and Monopoly well enough, but are also eager to play Fluxx, and Mille Bournes or Set. The boys also like Dominoes, Pente, Othello and Go (when I teach the latter... we usually stick with Othello, although I do have a travel size Pente game that tends to disappear at times). My boys also enjoy computer-based games, which my girls are often bored with from the start, particularly when I do my Rollercoaster Tycoon unit during physical science. The boys will play for hours, and I'm often able to use the game to encourage good behavior and work compliance because they can earn extra play time. NONE of my students (and I think this is due to the nature of the disability) like Nanofictionary (much to my sorrow; I'd planned on using it as a jumping-off point for writing and to use it as the basis for the student journals this year). They tolerate Scattergories and Taboo for Kids with modifications; for Scattergories, we don't use the timer, some students are given lists of words with pictures in categories, and I allow points for everybody, instead of requiring unique answers. For Taboo for Kids (and the similar game, Blurt), we again do not use the timer, and we play 'kids against staff'. I read the definitions, and if they get it, they get the point. If they don't get it, and give up, my teaching assistant and I get the points. If the kids win, they get stickers or homework passes or a small amount of free time. If my TA and I win, we get to choose where we go on Friday for community instruction (that is our free choice day, and they usually decide in a group where we are going... but I'm getting awfully sick of Target!). The latter two games do require the students to work together in a group, because if they don't discuss their answer beforehand, and blurt out wrong answers, the staff gets the points... and they lose. I plan to introduce Apples to Apples Junior with them in the near future.

And of course, everybody here knows about Survival Fluxx and Life Skills Pursuit.

Magi

miyu wrote:
Don,
Now you have touched on something that has been a real puzzle for me. In my after school game club I only have a couple girls who regularly come. I have had several come for a meeting or two and never return. Partially I think it is due to the nature of how a single girl showing up at a predominantly male club was treated and I had a good long talk with all my kids about this behavior and have seen some improvements. More than that though is the fact that many of the games played just don't seem to interest the girls that much. I struggle with this to try to understand the needs a young lady might have that could be fulfilled through a gaming session (either through the game itself or through the social interaction within the game). Interestingly enough the girls have enjoyed two LL games more than anything else we have played. Treehouse and Fluxx have both strongly appealed to the girls who come regularly. Bang! and Hex Hex haven't so much. Of course now I'm trying to understand the other sex - and if my track record with my daughter and wife are any indicator I think i have a long row to hoe. :lol: Seriously though I did notice when teaching Go that boys wanted to play one on one whereas the girls wanted to play a team of 2 girls versus a team of 2 girls. This lead to more chatting and social interaction and a much stronger sense of cooperation (you had a teammate) where the boys wanted to win or lose on their own. I will probably have to try out Once Upon a Time or Nanofictionary (If I can ever figure out the rules to Nanofictionary on my own) and see if storytelling games are more up their alley. Oh also, the reason I'm so quick to respond to everything recently is I'm on my Spring Break this week and right near a computer most of the day. :lol: So don't always expect this verbosity and quick response from me.

                              -Ryan

    I read, years ago now, a paper on how boys are socialized to
    understand and accept "friendly competition" much more easily than
    girls.  You can be on the other team in kick ball, but we're still
    best friends.  Girls, apparently, according to some study I can no
    longer recall, are socialized to an all-or-nothing point of view of
    friendship and competition.  To reuse the same analogy, if you're on
    the other team in kick ball, you are my enemy in all things.  The
    truth is probably less extreme, but I've notice elements of this in
    real life, even among adults.  Boys/men will fight and get over it
    while girls/women will fight and stay mad much, much longer.

    - |) () /\/



--
Ora, lege, lege, lege, relege, labora et invenies.
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