THANKS! I washaving a mentla block (one of those days- I couldn't even think of how old my kids are today...LOL)...
We have CADOO (Cranium) and it's kind of a collaborative game ,too. It's part competition and part collaborative...
(I just needed an example to trigger the brain tonight--darn allergies..)
--Kimberly
On 4/4/07, Ammy Hill <ammy.hill@xxxxxxxxx> wrote:
I can: Hoopla (from the makers of Cranium). Everyone beats the timer, or everyone fails, and surprisingly, even though you don't get more time, there are more tasks to complete when there are more people, but the extra brains on those tasks usually means the larger group wins. It's pretty impressive actually, and fascinating to watch people's strengths and weaknesses emerge.
Another game is Scotland Yard, though that's very different because it's all the other players against Mr. X. Mr. X is a criminal escaping in London and you have to try to maneuver everyone around to land on the same space as him even though he only turns up every fifth turn.
Ammy
On 4/4/07, Kimberly Terrill <kiter5@xxxxxxxxx
> wrote:
I think that even highly competive games are sometimes fun to play even if I don't win. And some cooperative games I wouldn't want to play again even if I did win. Sometimes it's the person I play against that makes the game enjoyable or not.
Can you give an example of a collaborative game, please?
--Kimberly
On 4/4/07, Kate Jones <kate@xxxxxxxxxxxxxxx
> wrote:
We should ask of each game, what makes it enjoyable, would I want to play it
again? We should ask, is this fun to play even if I don't win?
If it's too goody-goody, that can be a turn-off, too. If it forces players
to cooperate, even to their own disadvantage whether it feels right or not,
that's not what I advocate, either. Collaboration comes closer, where by
free choice players interact with others for their own and each other's
benefit.
There are not many games out there like that, and I'd appreciate references
to existing ones. And I'd love to see more being designed.
"... I think I'd like to add in:
Break the unwritten rule of 'it has to be competitive...'"
Thank you, Carol, for expanding the dialog!
-- Kate
(She who has spoken her piece and will say no more.)
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