I like Lydia's rules, but they look daunting to my eye for most parents of kids that young. David David Millians Games & Education Paideia School 1509 Ponce de Leon Avenue Atlanta, Georgia 30307-1666 USA (404) 377-0032 fax millians.david@xxxxxxxxxxxxxxxxx www.paideiaschool.org www.krause.com/static/comics.htm Looney Labs Education Discussion List <edu@xxxxxxxxxxxxxxxxxxxx> writes: >Hello Looney Teachers! > >We are hard at work on a reprint of Aquarius (finally!) and would love >some >teacher input on something. We are putting the age on the game as 6 to >Adult, but want to include a rules variant for playing with 3 or 4 year >olds. We have heard over and over again about how parents remove the >action >cards and adjust the rules slightly so they can use Aquarius as a first >card game to play with their young kids... > >Ok, so what are the rules to that simple game? People will continue to >make >up their own way to play - but what rules should we publish? > >We have a new member on the list - Sharon Ritchie is part of the creative >team at our design studio that is working with us on the reprint. She has >been playing the game with her 4 year old daughter Lydia by rules Lydia >came up with. I have no idea if these are good - but it's a place to >start >the conversation. > >How do you adjust the rules to play with young kids? > >-Kristin > >============================================== >Lydia's Rules > >The player who completes their goal chain first wins. The number of cards >that must be connected is decided by the players. We base it on the >youngest player's age. In Lydia's case we match 3 and sometimes 4 cards. > >* Discard the Action Cards > >* Each player chooses a goal and places it face-up on the table. > >* Place any four block card that has at least one goal face up to begin. > >* Shuffle the deck. > >* Place the rest of the cards in a pile face down. > >* Players take turns drawing a card from the top of the pile. If the >player >has a card that matches his or her goal the player can begin to make a >chain. If the card chosen doesn't have a match it is set it aside. If >player's goal is not part of the first card placed on the table, that >player has to wait until another card from another player is connected to >begin play. > >* Players take turns drawing and discarding cards until one player has >matched enough cards to complete the goal. > >* If players run through the deck without a winner, reshuffle the cards >and >start the pile again. >============================================== > >_______________________________________________ >Edu mailing list >Edu@xxxxxxxxxxxxxxxxxxxx >http://lists.looneylabs.com/mailman/listinfo/edu