Looney Labs Educators Mailing list Archive

Re: [Edu] Aquarius rules for 3 year olds

  • From"David Millians" <millians.david@xxxxxxxxxxxxxxxxx>
  • DateFri, 08 May 2009 22:24:02 -0400
	I like Lydia's rules, but they look daunting to my eye for most parents
of kids that young.

	David

David Millians
Games & Education
Paideia School
1509 Ponce de Leon Avenue
Atlanta, Georgia 30307-1666 USA
(404) 377-0032 fax
millians.david@xxxxxxxxxxxxxxxxx
www.paideiaschool.org
www.krause.com/static/comics.htm

Looney Labs Education Discussion List <edu@xxxxxxxxxxxxxxxxxxxx> writes:
>Hello Looney Teachers!
>
>We are hard at work on a reprint of Aquarius (finally!) and would love
>some 
>teacher input on something.  We are putting the age on the game as 6 to 
>Adult, but want to include a rules variant for playing with 3 or 4 year 
>olds. We have heard over and over again about how parents remove the
>action 
>cards and adjust the rules slightly so they can use Aquarius as a first 
>card game to play with their young kids...
>
>Ok, so what are the rules to that simple game? People will continue to
>make 
>up their own way to play - but what rules should we publish?
>
>We have a new member on the list - Sharon Ritchie is part of the creative 
>team at our design studio that is working with us on the reprint. She has 
>been playing the game with her 4 year old daughter Lydia by rules Lydia 
>came up with.  I have no idea if these are good - but it's a place to
>start 
>the conversation.
>
>How do you adjust the rules to play with young kids?
>
>-Kristin
>
>==============================================
>Lydia's Rules
>
>The player who completes their goal chain first wins. The number of cards 
>that must be connected is decided by the players. We base it on the 
>youngest player's age. In Lydia's case we match 3 and sometimes 4 cards.
>
>* Discard the Action Cards
>
>* Each player chooses a goal and places it face-up on the table.
>
>* Place any four block card that has at least one goal face up to begin.
>
>* Shuffle the deck.
>
>* Place the rest of the cards in a pile face down.
>
>* Players take turns drawing a card from the top of the pile. If the
>player 
>has a card that matches his or her goal the player can begin to make a 
>chain. If the card chosen doesn't have a match it is set it aside. If 
>player's goal is not part of the first card placed on the table, that 
>player has to wait until another card from another player is connected to 
>begin play.
>
>* Players take turns drawing and discarding cards until one player has 
>matched enough cards to complete the goal.
>
>* If players run through the deck without a winner, reshuffle the cards
>and 
>start the pile again.
>==============================================
>
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