Looney Labs Education Discussion List <
edu@xxxxxxxxxxxxxxxxxxxx> writes:
>
>I do pretty much what Lydia does. And I have played with 3 yr olds. 3 yr
>olds are often much more capable than we realize. for a 4 or 5 yr old,
>sometimes they keep their goal card in their hand, so it's a suprise to
>the others. Some want to do more in a row. I have never done less than 5
>and the kids I play with have all been fine. At this age, you just give a
>go and adjust rules as needed for the child.
>
>I also made a fun little game with the pyramids for 3 & 4 yr olds.
>Little kids are very smart when we sit back, let them think for
>themselves, and stop trying to play for them because we think they won't
>get it. Often they want to make up their own rules. and that is GREAT and
>I always encourage that.
>
>--Kimberly
>
>Homeschool Teacher Rabbit
>
>
>
>On Fri, May 8, 2009 at 7:00 PM, Kristin Looney <[
>mailto:
kristin@xxxxxxxxxxxxxx ]
kristin@xxxxxxxxxxxxxx> wrote:
>
>
>
>________________________________________________
>
>
>
>How do you adjust the rules to play with young kids?
>
>-Kristin
>
>==============================================
>Lydia's Rules
>
>The player who completes their goal chain first wins. The number of cards
>that must be connected is decided by the players. We base it on the
>youngest player's age. In Lydia's case we match 3 and sometimes 4 cards.
>
>* Discard the Action Cards
>
>* Each player chooses a goal and places it face-up on the table.
>
>* Place any four block card that has at least one goal face up to begin.
>
>* Shuffle the deck.
>
>* Place the rest of the cards in a pile face down.
>
>* Players take turns drawing a card from the top of the pile. If the
>player has a card that matches his or her goal the player can begin to
>make a chain. If the card chosen doesn't have a match it is set it aside.
>If player's goal is not part of the first card placed on the table, that
>player has to wait until another card from another player is connected to
>begin play.
>
>* Players take turns drawing and discarding cards until one player has
>matched enough cards to complete the goal.
>
>* If players run through the deck without a winner, reshuffle the cards
>and start the pile again.
>==============================================
>
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