Stephanie Cottrell Bryant wrote:
On Apr 15, 2007, at 11:34 PM, fluxxguy wrote:
<snip>
GOAL CARDS
1. EVERYTHING'S BETTER WITH BEER: Beer replaces one of the two
choices on the current Goal card
(Scott's note: Everyone loves this card. It's not too powerful and
produces some interesting goals. Everything IS better with beer.)
It *sounds* too powerful. Most goals that require only one card are
too powerful. How many games have ended swiftly because of "All you
need is love?" This card is A LOT like "All you need is love." It
basically removes, for ONE player, the need for a second card, and
doesn't limit which other keeper is needed.
Also sounds to me like a Rule rather than a Goal. As a Goal, it needs an
extra piece of game mechanics. Does it modify only the Goal in play when
_it_ is played (and is discarded with that Goal as soon as another Goal
is played)? That would make it less powerful (because temporary). I
think the "Everything's better with beer" card in that case might not be
too powerful, but it might make the Beer keeper too powerful ...
<snip>
4. "THESE AREN'T THE DROIDS YOU'RE LOOKING FOR" (OR NO DROIDS FOR
YOU): If no one has the Robots on the table, then the player who has
the Empire on the table wins.
5. "THAT'S NOT A MOON. IT'S A SPACE STATION!" (OR MEET THE DEATH
STAR): The player with both the Empire and the Moon on the table wins.
Eh. This basically is about 1.5 goals for Empire. Try to find another
goal for Empire.
"Rebirth of the Republic" -- Empire + Death?
--Stephanie
Frank F. Smith