Stephanie Cottrell Bryant wrote:
On Apr 15, 2007, at 11:34 PM, fluxxguy wrote:
<snip>
GOAL CARDS
1. EVERYTHING'S BETTER WITH BEER: Beer replaces one of the two 
choices on the current Goal card
(Scott's note: Everyone loves this card.  It's not too powerful and 
produces some interesting goals.  Everything IS better with beer.)
It *sounds* too powerful. Most goals that require only one card are 
too powerful. How many games have ended swiftly because of "All you 
need is love?" This card is A LOT like "All you need is love." It 
basically removes, for ONE player, the need for a second card, and 
doesn't limit which other keeper is needed.
Also sounds to me like a Rule rather than a Goal. As a Goal, it needs an 
extra piece of game mechanics. Does it modify only the Goal in play when 
_it_ is played (and is discarded with that Goal as soon as another Goal 
is played)? That would make it less powerful (because temporary). I 
think the "Everything's better with beer" card in that case might not be 
too powerful, but it might make the Beer keeper too powerful ...
<snip>
4. "THESE AREN'T THE DROIDS YOU'RE LOOKING FOR" (OR NO DROIDS FOR 
YOU): If no one has the Robots on the table, then the player who has 
the Empire on the table wins.
5. "THAT'S NOT A MOON.  IT'S A SPACE STATION!" (OR MEET THE DEATH 
STAR): The player with both the Empire and the Moon on the table wins.
Eh. This basically is about 1.5 goals for Empire. Try to find another 
goal for Empire.
"Rebirth of the Republic" -- Empire + Death?
--Stephanie
Frank F. Smith