Looney Labs Fluxx Mailing list Archive

Re: [Fluxx] letting them win

  • From"mice r.r." <miceland@xxxxxxxxx>
  • DateMon, 29 Oct 2007 17:58:17 -0700
I almost always play to lose. Forcing an opponent to win is sometimes
a part of that.

I will put a game to bed if it is dragging on or the rules get too cumbersome.


On 10/29/07, Kristin <kristin@xxxxxxxxxxxxxx> wrote:
> --On Mon, Oct 29, 2007 "Elliott C. Evans" <eeyore@xxxxxxxx> wrote:
> > I'd recommend for demo rabbits that you get used to holding on to
> > goals that will end the game, so that if your players start to look
> > at their watches or get otherwise restless, you can "free" them.
> This is a skill that it often takes new demo rabbits a while
> to get their brains around...   you are so used to playing a
> game to win - but when you demo, you are playing to help make
> sure the people learning understand the game and have a good
> time. I always try to make someone other than me win in a demo.
> (It was great to see you this weekend Eeyore - thanks for hanging
> out and playing Zombie Fuxx with all those scary zombies!)
> -Kristin
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