On Tuesday, March 04, 2008, at 11:54AM, "Andy Looney" <andy@xxxxxxxxxxxxxx> wrote: >Thanks for all the great input, folks! > >> "And that new one? What kind of Fluxx is it?" >> "Alien Invasion Fluxx! We get to take over the world from the Pathetic >> Humans! Mwahahahaha!" > >Actually, I like that one a lot... I hear what folks have been saying about >not using more than 2 words, but there's also a lot of support for some >sort of lack of consistency (like making it Fluxx: Whatever) and while >neither Alien Fluxx nor Invasion Fluxx quite convey the full idea, Alien >Invasion Fluxx does so quite well. Hmmm... I think so too! >> > Can this version mark a re-release of the "Government Coverup" and >> > related cards? I can't honestly say it was my favorite part of the >> > game, but I think it would add an interesting aspect. > >Sorry Allen, I have to agree with Zarf here: > >> It wasn't my favorite either; in fact, I thought it was annoying and >> not-fun. "It fits the theme" is a lousy reason to add such a thing back >> in. > >We dumped those cards because they just aren't as much fun as they seem >like they should be, and I'm not interested in bringing them back. Oh good. I took those cards out of my deck long before the new edition. It was clear that they made the game less fun. I would have been disappointed to see them return. >However, there is one old mechanic I'm currently playtesting for return: >remember the Eye Bonus? (It was only in the very first edition.) I'm >reviving that concept with the Telepathic Translator, a Keeper which allows >you to look at another player's hand once per turn. Plus there will also >now be a way to counter this power -- if you have the Aluminum Foil Hat >Keeper, your opponent cannot use the Telepathic Translator against you! Depends on the wavelength, man... Tinfoil hat isn't 100%. ;)