Looney Labs Fluxx Mailing list Archive

Re: [Fluxx] Alien Invasion Fluxx

  • FromChristopher Hickman <tophu@xxxxxxx>
  • DateTue, 04 Mar 2008 10:32:34 -0800
On Tuesday, March 04, 2008, at 11:54AM, "Andy Looney" <andy@xxxxxxxxxxxxxx> wrote:
>Thanks for all the great input, folks!
>> "And that new one?  What kind of Fluxx is it?"
>> "Alien Invasion Fluxx!  We get to take over the world from the Pathetic
>> Humans!  Mwahahahaha!"
>Actually, I like that one a lot... I hear what folks have been saying about 
>not using more than 2 words, but there's also a lot of support for some 
>sort of lack of consistency (like making it Fluxx: Whatever) and while 
>neither Alien Fluxx nor Invasion Fluxx quite convey the full idea, Alien 
>Invasion Fluxx does so quite well. Hmmm...

I think so too!

>> > Can this version mark a re-release of the "Government Coverup" and
>> > related cards? I can't honestly say it was my favorite part of the
>> > game, but I think it would add an interesting aspect.
>Sorry Allen, I have to agree with Zarf here:
>> It wasn't my favorite either; in fact, I thought it was annoying and
>> not-fun. "It fits the theme" is a lousy reason to add such a thing back
>> in.
>We dumped those cards because they just aren't as much fun as they seem 
>like they should be, and I'm not interested in bringing them back.

Oh good. I took those cards out of my deck long before the new edition.  It was clear that they made the game less fun.  I would have been disappointed to see them return.

>However, there is one old mechanic I'm currently playtesting for return: 
>remember the  Eye Bonus? (It was only in the very first edition.) I'm 
>reviving that concept with the Telepathic Translator, a Keeper which allows 
>you to look at another player's hand once per turn. Plus there will also 
>now be a way to counter this power -- if you have the Aluminum Foil Hat 
>Keeper, your opponent cannot use the Telepathic Translator against you!

Depends on the wavelength, man... Tinfoil hat isn't 100%. ;)

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