A little more detail. (We had our daughter's 2nd wedding reception
yesterday -- the first was a month ago in UT when she got married -- so I
haven't had much time for a couple days.)
But then I started getting questions like this from Bryan Stout:
To clarify: Andy got statements like my which paragraph he then quotes. He
did not get questions on the matter from me. I wasn't even on the list yet,
and I was of the common interpretation of Hand Limits until I read Tim
Wezner's email last week.
But that's all in the past, what about the future?
We're about to go to press with Monty Python Fluxx, plus we're about to
reprint Zombie Fluxx as version 1.1 (with a few little tweaks) and later
there's Martian Fluxx and someday Fluxx 4.0 and who knows what else. All
of them will have Hand Limits. So what should I do for these and all
future versions of Fluxx?
1) Keep using the traditional text because it's established
2) Re-write the text so that James et al will agree with the optional
3) Eliminate the option by re-writing the second paragraph as "This rules
does not apply to you during your turn. When your turn ends, discard down
We've been using option 1 for a long time, but I'm suddenly finding option
3 very attractive. Thoughts?
I like #3 best, as I said. I hadn't listed the reasons:
a) It's the common interpretation of how Hand Limits work.
b) It's how Andy intended them to work.
c) I prefer that turn steps be done in strict order: Draw, Play, Hand Limit,
I also have a related request:
For future versions of Fluxx, please consider including a card that allows
you to avoid some of the consequences of the dreaded Play All. I don't mind
that the game sometimes forces you to make others win, but I would like
there to be a strategy to sometimes avoid it (besides trashing the rule
itself). It looks like Monty Python Fluxx will have the "Get On With It!"
card which fulfills this role; I would like to see cards like that in other
Fluxx games as well. (I remember reading once that some player changed his
Play All card to Play All But One; I like that idea too.)