I like: cache dynamic static thanks for the suggestions - I think these terms might actually help me teach the game to people who are having trouble catching on, too... Cheryl Share books, share joy! See: http://www.bookcrossing.com/friend/cherylllr --- On Wed, 11/26/08, Bryan Stout <bryan.stout@xxxxxxxxxxx> wrote: > From: Bryan Stout <bryan.stout@xxxxxxxxxxx> > Subject: [Fluxx] New terms needed > To: "Fluxx Discussion List" <fluxx@xxxxxxxxxxxxxxxxxxxx> > Date: Wednesday, November 26, 2008, 5:28 AM > As I think about new cards I want to design for Fluxx, I > realize that I am > missing some vocabulary. I want terms to refer to: > > A) All the cards on the table belonging to one player > (Keepers and > Creepers). > B) All the cards on the table affecting everyone, that > players can change > (Goal and New Rules). > C) All the cards on the table that cannot be played or > discarded (Basic > Rules and Meta Rules). > > Having such terms would take less space on a card than > "the Goal and New > Rules" or "Keepers and/or Creepers". > > This is of course a decision for Andy to make, and maybe he > already has such > terms in use. But in case he doesn't, here are some > possibilities. (Feel > free to add your own.) > > A) Holding cards, personal cards, cache cards, stash > cards. > > B) Common cards, ruling cards, boss cards, dynamic cards. > > C) Foundation cards, supreme cards, master cards, static > cards. > > A peaceful Thanksgiving to all. > > Bryan > _______________________________________________ > Fluxx mailing list > Fluxx@xxxxxxxxxxxxxxxxxxxx > http://lists.looneylabs.com/mailman/listinfo/fluxx