Looney Labs Fluxx Mailing list Archive

Re: [Fluxx] New terms needed

  • Fromcheryl anderson <cherylllr@xxxxxxxxx>
  • DateWed, 26 Nov 2008 10:13:57 -0800 (PST)
I like:


thanks for the suggestions - I think these terms might actually help me teach the game to people who are having trouble catching on, too...


Share books, share joy!  See:

--- On Wed, 11/26/08, Bryan Stout <bryan.stout@xxxxxxxxxxx> wrote:

> From: Bryan Stout <bryan.stout@xxxxxxxxxxx>
> Subject: [Fluxx] New terms needed
> To: "Fluxx Discussion List" <fluxx@xxxxxxxxxxxxxxxxxxxx>
> Date: Wednesday, November 26, 2008, 5:28 AM
> As I think about new cards I want to design for Fluxx, I
> realize that I am 
> missing some vocabulary.  I want terms to refer to:
> A) All the cards on the table belonging to one player
> (Keepers and 
> Creepers).
> B) All the cards on the table affecting everyone, that
> players can change 
> (Goal and New Rules).
> C) All the cards on the table that cannot be played or
> discarded (Basic 
> Rules and Meta Rules).
> Having such terms would take less space on a card than
> "the Goal and New 
> Rules" or "Keepers and/or Creepers".
> This is of course a decision for Andy to make, and maybe he
> already has such 
> terms in use.  But in case he doesn't, here are some
> possibilities.  (Feel 
> free to add your own.)
> A)  Holding cards, personal cards, cache cards, stash
> cards.
> B)  Common cards, ruling cards, boss cards, dynamic cards.
> C)  Foundation cards, supreme cards, master cards, static
> cards.
> A peaceful Thanksgiving to all.
> Bryan
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