Looney Labs Fluxx Mailing list Archive

Re: [Fluxx] New terms needed

  • From"Bryan Stout" <bryan.stout@xxxxxxxxxxx>
  • DateFri, 28 Nov 2008 08:39:39 -0500
Thanks a lot! Now I know what you mean and where you're coming from. I obviously haven't done much CCG'ing.

Why are you opposed to this for Fluxx?

Regards,
Bryan


----- Original Message ----- From: "Christopher Hickman" <tophu@xxxxxxx>
To: "Fluxx Discussion List" <fluxx@xxxxxxxxxxxxxxxxxxxx>
Sent: Friday, November 28, 2008 8:11 AM
Subject: Re: [Fluxx] New terms needed


On Nov 28, 2008, at 7:26 AM, Bryan Stout wrote:
For the others, I personally am opposed to keywords in Fluxx.

Could you explain what you mean?

If this helps, here is the Magic the Gathering glossary entry for
Keyword Abilities (from which I think this terminology is being
borrowed):

Keyword Ability
Some abilities are very common or would require too much space to
define on a card. These abilities list only the name of the ability as
a “keyword”; sometimes reminder text summarizes the game rule. See
rule 502, “Keyword Abilities.”

For example, creatures in Magic with the keyword ability Flying can't
be blocked except by creatures with Flying or Reach, but rather than
write twelve words you write one: Flying.  This thread is about
defining keywords for Fluxx to describe subsets of cards that
otherwise would take a lot of words to describe.

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