Christopher Hickman <tophu@xxxxxxx> typed something resembling:
On Apr 13, 2009, at 11:01 AM, Harold Tessmann III wrote:
You don't indicate any changes to the zombie cards, so perhaps I
bring this up too late. The zombies in earlier printings have the
text about playing them immediately when drawn, but don't actually
say that they prevent you from winning. This came up when somebody
drew one of the flamethrower pack zombies that I had mixed into
Monty Python Fluxx, and the player pointed out that the Monty
Python creepers do say that you can't win with them. Please
consider adding this text to creepers in future revisions (and in
future Fluxx games, like Martian Fluxx), except of course for the
odd creeper that doesn't prevent a win.
But Zombies (Larry, excepted) *don't* prevent you from winning,
unless the Goal says otherwise.
In the current printing, yes. Andy could very well change this in
One could put the "don't win" condition on the Creepers or the Goals.
In Zombie Fluxx, Andy put the condition on the Goals. In Monty Python
Fluxx and Fluxx 4.0, which came out after, he put the condition on the
Creepers. This seemed to me like a change in direction for the Creeper
cards and not something that would vary from version to version. After
all, IIRC the label card in the flamethrower pack suggests you mix a
zombie or two into other decks. Why would they suggest you do that if
the zombies have almost no effect in, say, Fluxx 4.0 (modulo the few
edge cases such as those involving Death)?
So perhaps I should have phrased this as a question and a request.
Andy, did you intend that Creepers should prevent you from winning in
general? If so, please consider updating the zombie cards, and keep it
in mind for future versions.