Andy Looney <andy@xxxxxxxxxxxxxx> typed something resembling:
Andy, did you intend that Creepers
should prevent you from winning
in general?
No.
It is true that I've been increasingly using them that way, but I
don't think of Creepers as being neccessarily win-stopping. The only
thing that's universal about the Creeper is the boilerplate stuff
about how you must immediately play it, and the general idea that
it's usually an undesirable thing. Making Creepers explicitly
win-stopping would make the overall design more constrictive than I
would want.
Sure, but I don't see much different design-wise, within a single set,
between most Goals saying "creepers prevent the win" or the Creepers
saying "prevent you from winning, unless the goal says otherwise". It
does matter if you mix sets: then you have the case where the zombies
do or don't prevent you from winning with a Monty Python goal,
depending on where you put the text. I think you've said before that
you don't spend much time worrying about mixed sets, but I threw a few
zombies into Monty Python Fluxx and it made things annoyingly weird.
In the specific case of Zombie Fluxx, I still favor the format I've
got for several reasons. First, there are a LOT of creepers in that
game - 15, as opposed to 6 in MPF and just 4 in 4.0. So it would be
a lot more punishing for them to always stop victory in ZF, and
that's not what I was going for. Indeed, only a little more than
half of the ZF goals say no zombies, which reflects my view of the
post-uprising world.
This makes me think I didn't explain my point clearly enough. The
zombies don't have to prevent all victories. They can say "prevents a
win, unless the goal says otherwise" and Zombie Fluxx would still play
the same. It would just make the zombies do something if mixed into in
other decks.
I looked at the flamethrower pack and thought about adding another 6
zombies to Zombie Fluxx, but that did seem like overkill. And then the
zombie in the coat and hat vaguely reminded me of the historian who
gets slain in Holy Grail, and I thought a zombie historian would work
in Monty Python Fluxx...
Ah well, this has gotten far too silly. Now what could you do with a
zombie in Are You the Traitor?
Harold