(My apologies in advance if this is disjoint. Feel free to use any of this in whatever fashon makes more sense.) I was introduced to Fluxx at a Hacker's convention (the non-pejorative version of that term) while eating lunch. Someone came over, asked if a group of us wanted to play this game called Fluxx, and began playing. I missed most of the rest of the conference that day. Looney Labs games appeal to some very basic geek instincts - Fluxx has a very "software" feel to it - you're changing variables, trying to match changing conditions, and those conditions are almost all boolean conditions. Try to program Fluxx (and so many have!) and you realize how much like a program the game mechanics are. And what Geek hasn't wanted to travel through time? Chrononauts gives you a time machine and a timeline to play with! The "programmer" influence there is obvious as well - rules for changing the timeline are boolean operators. Not only are the pyramids visually "futuristic", but their games tap into many of the same themes that geeks fall into: RAM-bots is programming with pyramids, while Zendo is a deep game of logic couched in mystical terms. And then it comes as no surprise that all these spring from someone who is a geek himself. Everything about Andy screams "geek". Who but a geek would create a room in his house wallpapered with maps? Who but a geek would install a model train running through multiple rooms in their house? Populate the rooms with pinball and videogames, including a videogame he wrote? Assemble his storm-trooper action figures into a kick-line? While there are many geeks that are programmers, and many geeks that are involved in the space program, who but a geek would become a programmer for NASA? On Fri, Feb 02, 2007 at 11:11:10AM -0500, Kristin Looney wrote: > I just started pitching our games to thinkgeek.com, and I > have been telling the buyer that geeks love our games. We > were guests of honor a a Linux conference once, and Fluxx > and pyramid games are common at such geeky conventions! > > so I thought I would put a call out to this list for a > few geek specific testimonials to send them - to help > convince them that our games would be a good fit for > their web site. Anyone want to take a crack at telling > me what it is that makes our games good geek gifts? > > Thanks for helping us get more geeks access to our games! > > -Kristin (who finally moved the 4 foot plotter print of > the first high speed gate-array chip she designed up above > her desk at the new office - just in time for Andy's > filming at said office that will go up on YouTube soon.) > _______________________________________________ > Geeks mailing list > Geeks@xxxxxxxxxxxxxxxxxxxx > http://lists.looneylabs.com/mailman/listinfo/geeks >