Looney Labs Icehouse Mailing list Archive

Re: [Icehouse] [3House] BH using Xeno colors

  • FromJosh Drobina <josh@xxxxxxxxxxxxxx>
  • DateTue, 25 Jul 2006 13:42:13 -0400
As perhaps one of the few people to actually like the Xeno colors better for Homeworlds, I prefer thee assignment:

Red Orange - Fire and the Sun are both orange and both hurt if you touch them :)
Blue	Purple - Purple's wacky and grants the mercurial power of Trade.
Green Cyan - Cyan reminds me of water, and water is necessary for life to thrive and grow Yellow Clear - I think of this as a speedy General Products hull, since they're totally clear

This also works best in my mind since it follows the color wheel pretty closely--Red is close to Orange, Blue to Purple, Green to Cyan, and Yellow is the lightest color, hence substituting with Clear makes sense. White could work just as well, but I tend not to play with Opaque pieces in Homeworlds for some reason.

-- Josh

--On July 24, 2006 9:57:25 PM -0400 Ryan McGuire and Kerry Breitenbach <kerry_and_ryan@xxxxxxx> wrote:

To head this problem off at the pass, I'll put MY scheme for assigning
Xeno colors to Homeworlds powers on the table.  Rather than trying to
asign Xeno colors to Rainbow colors, I figure it makes more sense to make
the Xeno power assignments without regard to the Rainbow set:
  Move       Clear    As in "This ship is going to CLEAR out of this
system."
  Trade      Orange   Because it looks like gold.
  Construct  White    Like the white building materials of Portland,
England and/or the Inuit.
  Attack     Purple   Like the bruises you'll have when I'm done
attacking.

The other obvious option is to assign Xeno colors to similar Rainbow
colors. Maybe...
  Red     Orange
  Blue    Purple
  Green   Cyan
  Yellow  Clear or White

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