As perhaps one of the few people to actually like the Xeno colors better
for Homeworlds, I prefer thee assignment:
Red Orange - Fire and the Sun are both orange and both hurt if you touch
them :)
Blue Purple - Purple's wacky and grants the mercurial power of Trade.
Green Cyan - Cyan reminds me of water, and water is necessary for life to
thrive and grow
Yellow Clear - I think of this as a speedy General Products hull, since
they're totally clear
This also works best in my mind since it follows the color wheel pretty
closely--Red is close to Orange, Blue to Purple, Green to Cyan, and Yellow
is the lightest color, hence substituting with Clear makes sense. White
could work just as well, but I tend not to play with Opaque pieces in
Homeworlds for some reason.
-- Josh
--On July 24, 2006 9:57:25 PM -0400 Ryan McGuire and Kerry Breitenbach
<kerry_and_ryan@xxxxxxx> wrote:
To head this problem off at the pass, I'll put MY scheme for assigning
Xeno colors to Homeworlds powers on the table. Rather than trying to
asign Xeno colors to Rainbow colors, I figure it makes more sense to make
the Xeno power assignments without regard to the Rainbow set:
Move Clear As in "This ship is going to CLEAR out of this
system."
Trade Orange Because it looks like gold.
Construct White Like the white building materials of Portland,
England and/or the Inuit.
Attack Purple Like the bruises you'll have when I'm done
attacking.
The other obvious option is to assign Xeno colors to similar Rainbow
colors. Maybe...
Red Orange
Blue Purple
Green Cyan
Yellow Clear or White