On Tue, 9 Jan 2007 23:50:49 -0500 (EST), Marc Hartstein <marc.hartstein@xxxxxxxxxxxxxxx> wrote: >On Tue, Jan 09, 2007 at 06:20:08PM -0500, Jeff Zeitlin wrote: >> Working name is Martian Coaster Chaturanga. >> (Comments, please? Also, if anyone has any ideas for including the >> fifth color of the Treehouse stash in the game, I'm all ears.) >I have a question: who wins? Maybe I missed it: I see the condition >which ends the game, but I can't seem to find an object or a winner >anywhere in the rules. Oooh, good catch. I need to work up a win rule; my initial shooting-from-the-hip thought is "Most points", where you get one point for each pip on a piece held when the game ends, and two points for each pip on a piece you could legally move, other than a re-entry on a portal, when the game ends. (Yes, that means that pieces on the board can contribute to two different players' scores.) >The rules could probably use some reorganization, but I realize this is >a draft. Maybe an intro which explains the rules, an overview of the >turn order, then details on each of the steps. Right now you learn the >details of what "moving a piece" means before you learn that you'll be >moving pieces or under what circumstance you'll be doing so. That tends >to be a little confusing. No question that it needs reorg; it was written practically stream-of-consciousness. Are there any broadly similar games out there that you could point me at that you consider well-organized in terms of presentation? >I'll be interested to see how this turns out... I came up with a two-player variant; basically, each player plays two colors (the ones diagonally opposite each other on the board; their starting pyramids are the opponent's colors). Might make it easier to get a game going if you can't get four people.