Working name is Martian Coaster Chaturanga. Required materials: One set of Martian Coasters (promo coaster not required), One Treehouse set. Four players. A player's color is the color of the coaster he/she is seated at. The color of the pyramids that the player gets should NOT be the same as his/her own color. Arrange the boards in a square, alignment dots in the outer corners. Each player sets up their pyramids with the Queen on the outer corner square, and the Drone and Pawn on the two squares orthagonally adjacent. Movement is with the arrows only, maximum distance being the number of pips. Capture is by replacement, as in normal chess. A player may move a piece of his/her own color no matter where it appears on the board, or may move a piece of any color if it starts on a space of his color. Captured pieces MAY be re-entered on the center square of the coaster of the player's color. (The center squares are called "portals".) Re-entering a piece is considered to be moving a piece. Captured pieces are associated with the PLAYER, not with the color the player is playing. On a player's turn, the player rolls the Treehouse die. The player MUST either do the Treehouse die action indicated OR move a piece OR both, but cannot pass. If the player chooses to do both, he/she may do so in either order. If a piece is moved onto a portal, and has not been moved its maximum distance to get there, it may be moved to any other portal as though that portal were adjacent and with an arrow pointing to it. If after being moved to another portal, it still has not been moved its maximum distance, it may continue to be moved according to the arrows. Die Actions: AIM: The entire board (all four coasters) MAY be rotated one-quarter turn in either direction at the player's discretion. Alternatively, it may be easier for the players to get up and move around the board. THIS CHANGES EACH PLAYER'S COLOR. A player carries/retains captured pieces when his/her color changes. (Clarification: If the board is currently arranged BG , RY and the player decides to AIM counterclockwise, the board now looks like GY . If the player's color was RED before, it is BLUE BR now.) DIG: The player MAY take a piece of his/her own color captured by another player and place it in his hand as though he had captured it. HOP: Any piece that the player may legally move may be taken from wherever it is and placed on any "portal". SWAP: The player may take any two coaster from the board, and exchange their positions (along with all the pieces that are on them). The alignment dots should continue to conform to the current arrangement of the board (e.g., if the alignment dots were at the outer corners before the SWAP, they should be at the outer corners after the SWAP). TIP: All of the board coasters are rotated in place so that the alignment dots are in a different corner. All four coasters must be rotated in the same direction by the same amount. Pieces are carried along. WILD: The player may choose ANY Treehouse die action OR may move a second piece according to the rules. The game is over when any player has no legal move. If all of the pieces of a player's color are off the board, and there are no pieces on the player's color, and the player has no captured pieces in hand, but rolls a Treehouse die action that is possible, the player has a legal move, and must take the action. (Comments, please? Also, if anyone has any ideas for including the fifth color of the Treehouse stash in the game, I'm all ears.)