On Jan 14, 2007, at 4:42 PM, Kory Heath wrote:
The most flexible alternative is to say that the Master always just changes one side or the other. That's the route we chose for Zendo. However, in a game where Students don't get to set up their own koans, that might make it way too hard to home in on some rules. Years ago, Jake and I played some full-stash versions of "guessing- only" Zendo, and I know our "standard" version was that the Master must build a black and a white counter-example if possible. I'm pretty sure we tried it with the Master only setting up one counter- example (black or white), but I can't remember how hard it was.
I think the one-koan counter-example was fine, although it moved slower.