On 1/29/07, Carl Worth <cworth@xxxxxxxxxx> wrote:
PS. If the two-player variant, ("Binary Homeworlds"), is officially
recognized by the author, it would be nice to have its adaptations
listed in a final "Variant for two players" section of the rules. Is
John Cooper reading this list, or should I be CC:ing him with some
address?
You don't really /need/ his say on it, for several reasons (none of
which will be anything resembling "he can't tell me how to play this
game!!!!11," I promise).
- Once you're down to two players, good and evil become moot. The
goal of either player will be the elimination of the other. This is a
natural consequence of the existing rules. So that's not a variation,
that's just the way it is.
- Reduced stash size is recognized by the community (which, while I
certainly don't speak for it, I listen well) as /the/ most excellent
mechanic. The deep strategies of the game rely entirely on
manipulating the global stash, and having more pieces in a two player
game would definitely be too much.*
But yeah, I guess a thumbs up from the originator would be nice.
--
- |) () /\/
*Also, 36 pieces fits perfectly in my inner coat pocket. If only I
could say the same for an opponent.