> In the same way, some of the features of Icehouse (fortressing, > snowballing, restructuring, shotgunning, sharing the pain) come out of > playing the game, and seeing what happens. To be perfectly honest, > I'm not sure which of the strategies like fortressing and > restructuring were already in mind when the game was created. I'm > also not sure *how* Jake Davenport came up with the shotgunning > strategy, and I would love to know how it came about. > > In any case, my point is, Icehouse is far more about understanding > strategy than understanding just the rules. Well, that's perfectly clear to me after reading these paragraphs, since I *think* I know how to play based on the reading of the rules, but I have no idea what you are talking about. ;)