----- Original Message -----
From: "David Artman" <
david@xxxxxxxxxxxxxxx>
To: "Icehouse Discussion List" <
icehouse@xxxxxxxxxxxxxxxxxxxx>
Sent: Tuesday, February 19, 2008 2:08 PM
Subject: RE: [Icehouse] The IHG Wiki
>> From: "Jorge Arroyo" <
trozo@xxxxxxxxxxxx>
>> Maybe it would be easier to migrate to a more modern code base that
>> already
>> incorporates those Web 2.0 features...
>
> Hehe. That's a good one, Jorge! "Migrate" the wiki.
>
> Dude, I can't even get an admin to add ONE LINK to the navigation panel;
> you think we're gonna get the whole thing smoothly migrated with no
> losses, when a minor _javascript_ tweak takes a year?
>
> Tilt at that windmill if you like; but I'm gonna go with more BGG
> promotions and cross-linking. In the end, do any of us need another
> "community portal," just for one game system? Better the wiki stay
> stable, provide a repository (or an aggregator: I maintain my own site
> for my games), and be the place where folks focus commentary on rules
> and game play not chat or popularization/promotion.
>
> As for the seminal comment that kicked off this thread--the competition
> is "archaic"--I think Jim missed the point. I see the IGDC as a way to
> do the following:
> 1) refine new games by having many playtesters' (i.e. judges') eyes on
> each submission
> 2) expand the breadth and depth of game types on
Icehousegames.org (we
> got WAY too many "board" games!)
> 3) promote progressive accumulation of complete Icehouse pyramid
> collections (hence 2HOUSE, 3HOUSE, 5HOUSE, etc....)
> 4) leverage pyramids as gaming devices that are distinct from playing
> cards, building blocks, or existing board game pieces (need more
> pointing and capping and such)
>
> Making new games and getting solid playtesting and feedback will
> accomplish 1 and 2 and, to the extent that the new games build upon
> collectibility and pyramidness, 3 and 4. Doing stuff at BGG and other
> major sites will accomplish 3 even more. The IGDC all-but-forces folks
> to make new games (it compels the hell out of ME!). If it were gone, and
> we did all kinds of social networking and ranking and such... what's to
> fuel NEW game design or design refinement? Peer pressure or something?
>
> Anyhow... the IGDC is here to stay, so long as I have the time to
> promote and organize it (and it really don't take all that much, each
> comp). If someone can and wants to expand the wiki functionality, be my
> guest; but take the notion of ending the comp off the table. Iron Game
> Chef grows every year, in spite of there being thousands of RPGs
> available....
>
> My $2 (2¢ is for peasants!)
> David
>
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