While I started out with the "every pyramid I own!" approach, after a few rounds with much better players than myself, I gained a new appreciation for what goes into making a good (at least "good" in my estimation) rule. The better players that I had a few games with tended towards just 4 colors, but within the smaller palette the crafting of the rules became more of an art. As Timothy just said, an increase in the complexity of the game ended up coming from the construction of the rule, rather than the vast number of colors from which to choose. It was a definite change in tastes for me - I was surprised to find myself enjoying a 4-colored game more than an 8- or 11-colored one! Benjamin On Fri, Mar 21, 2008 at 12:33 PM, Timothy Hunt <games@xxxxxxxxxxxxxx> wrote: > INtroducing more colours introduces additional (frustrating) > complexity, as now one of the attributes has 11 possibilities instead > of 4. This is much different from the other attributes. > > I've always found that if I want to increase the complexity, that the > better solution is to make the rule more complex rather than adding > colours. > > Timothy > > > > On 3/21/08, Benjamin Kleber <benjamin.kleber@xxxxxxxxx> wrote: > > I've played Zendo with a good assortment of different groups, players > > of different experience levels - ranging from my 7-year-old nephew to > > one time with Cory and 'da gang - and we've done everything from 2 > > colors to all 11, with various mixes of transparent and opaque and all > > other aspects to get picky about. > > > > How many colors do you prefer to use? Why? > > > > > > Benjamin > > > > _______________________________________________ > > Icehouse mailing list > > Icehouse@xxxxxxxxxxxxxxxxxxxx > > http://lists.looneylabs.com/mailman/listinfo/icehouse > > > _______________________________________________ > Icehouse mailing list > Icehouse@xxxxxxxxxxxxxxxxxxxx > http://lists.looneylabs.com/mailman/listinfo/icehouse >